Testing innovative preparation tools for immersive virtual environments.

In recent years, the usage of immersive media and Virtual Reality (VR) has become widespread in the education field. VR has been claimed to offer significant benefits in terms of motivation, engagement, and learning outcomes in various disciplines. In this research, we aim to assess the potential o...

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Bibliographic Details
Main Authors: Federica Cavaletti, Ilaria Terrenghi
Format: Article
Language:English
Published: IUL - Università Telematica degli Studi 2023-06-01
Series:IUL Research
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Online Access:https://iulresearch.iuline.it/index.php/IUL-RES/article/view/422
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Summary:In recent years, the usage of immersive media and Virtual Reality (VR) has become widespread in the education field. VR has been claimed to offer significant benefits in terms of motivation, engagement, and learning outcomes in various disciplines. In this research, we aim to assess the potential of VR in improving the way university students engage with VR art in the classroom. More specifically, we focus on how this technology can be used to provide preliminary knowledge and training for experiencing immersive art, and how this impacts on the students’ level of satisfaction, immersion, and engagement. Our results contribute to advancing the scientific debate on the usage of VR in the education field; additionally, they may be useful to artists and curators, by suggesting an innovative way of introducing the users to immersive artworks.
ISSN:2724-3915
2723-9586