Leveling up orthodontic education: Game-based learning as the new frontier in orthodontic curriculum
Game-based learning (GBL) is becoming a focal point in contemporary orthodontic dental education. This study examines GBL’s ability to provide immersive experiences simulating real-world orthodontic practice. Leveraging technologies like virtual reality (VR), augmented reality (AR), 3D modeling, and...
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| Format: | Article |
| Language: | English |
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Tabriz University of Medical Sciences
2024-09-01
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| Series: | Research and Development in Medical Education |
| Subjects: | |
| Online Access: | https://rdme.tbzmed.ac.ir/PDF/rdme-13-13.pdf |
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| Summary: | Game-based learning (GBL) is becoming a focal point in contemporary orthodontic dental education. This study examines GBL’s ability to provide immersive experiences simulating real-world orthodontic practice. Leveraging technologies like virtual reality (VR), augmented reality (AR), 3D modeling, and advanced e-learning platforms, GBL enhances active learning, critical thinking, and decision-making skills. While promising, GBL adoption faces challenges like high costs, technical demands, and curriculum integration hurdles. However, ongoing innovations, personalized learning paradigms, and artificial intelligence (AI) are mitigating these. This research highlights GBL’s measurable impact on student engagement, information retention, and translating theory into orthodontic practice. Through GBL’s lens, orthodontic education undergoes a paradigm shift where students construct comprehensive treatment plans for simulated patients, fulfilling modern orthodontic pedagogy’s evolving requirements. |
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| ISSN: | 2322-2719 |