Low-tech serious games in higher education: bridging the digital divide and enhancing student thinking and performance
Abstract Serious games in education are often tied to digital learning environments, which require complex gamified content and systems to enhance students’ motivation. However, such digital-focused approaches risk widening the digital divide and may lead to digital addiction. Additionally, games ro...
Saved in:
Main Author: | |
---|---|
Format: | Article |
Language: | English |
Published: |
Springer Nature
2025-01-01
|
Series: | Humanities & Social Sciences Communications |
Online Access: | https://doi.org/10.1057/s41599-024-04341-2 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Be the first to leave a comment!