Low-tech serious games in higher education: bridging the digital divide and enhancing student thinking and performance

Abstract Serious games in education are often tied to digital learning environments, which require complex gamified content and systems to enhance students’ motivation. However, such digital-focused approaches risk widening the digital divide and may lead to digital addiction. Additionally, games ro...

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Bibliographic Details
Main Author: Chong-Wen Chen
Format: Article
Language:English
Published: Springer Nature 2025-01-01
Series:Humanities & Social Sciences Communications
Online Access:https://doi.org/10.1057/s41599-024-04341-2
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