The Introduction of Gamification in the Teaching of German as a Foreign Language at Obafemi Awolowo University, Ile-Ife, Nigeria

Most Nigerian students of German are between 16 and 30 years old. This age group tends to be more interested in playing computer and video games than doing their home- and class work with traditional materials such as textbooks and workbooks. Younger students need interesting activities that are fun...

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Main Authors: Olajumoke Oyedele, Moses Ayankunle
Format: Article
Language:deu
Published: Istanbul University Press 2022-06-01
Series:Studien zur Deutschen Sprache und Literatur
Subjects:
Online Access:https://cdn.istanbul.edu.tr/file/JTA6CLJ8T5/1924136DB45842FBA714A766A1EFA00C
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author Olajumoke Oyedele
Moses Ayankunle
author_facet Olajumoke Oyedele
Moses Ayankunle
author_sort Olajumoke Oyedele
collection DOAJ
description Most Nigerian students of German are between 16 and 30 years old. This age group tends to be more interested in playing computer and video games than doing their home- and class work with traditional materials such as textbooks and workbooks. Younger students need interesting activities that are fun for them and motivate them to learn and, as a result, make progress and achieve rapid success intheir learning. It is therefore surprising that gamification has not yet been introduced into the curricula of Nigerian higher institutions. As a result, there is hardly any research in the field of gamification in foreign language learning in general or its use in the teaching of German in particular. This lacuna in research on gamification in German studies in Nigeria led to the present study, which examines the introduction of gamification into German lessons at Obafemi Awolowo University. The study aims at initiating a targeted discussion on gamification in German studies and stimulating further scholarly conversations on the topic. Through this, the possibility of creating a didactic design for the use of gamification in German studies in Nigeria can be achieved. This study uses secondary data sources including articles, books and reviews about gamification in education or classrooms. Other sources include websites and blog posts. These sources provide useful insights from various studies on gamification and its use in education, especially in foreign language teaching, which help in drawing up suggestions for a successful introduction of gamification into the curriculum of Nigerian universities especially that of German at the Obafemi Awolowo University in Nigeria. The analysis of the data is based on a descriptive and content analysis.
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spelling doaj-art-e532bf0ffd264cbb96b9c9d0d8e8aec22025-08-20T03:10:47ZdeuIstanbul University PressStudien zur Deutschen Sprache und Literatur2619-98902022-06-014718920910.26650/sdsl2021-1000893123456The Introduction of Gamification in the Teaching of German as a Foreign Language at Obafemi Awolowo University, Ile-Ife, NigeriaOlajumoke Oyedele0https://orcid.org/0000-0002-2738-3588Moses Ayankunle1https://orcid.org/0000-0001-5214-3861Obafemi Awolowo University, Ile-Ife, NigeriaObafemi Awolowo University, Ile-Ife, NigeriaMost Nigerian students of German are between 16 and 30 years old. This age group tends to be more interested in playing computer and video games than doing their home- and class work with traditional materials such as textbooks and workbooks. Younger students need interesting activities that are fun for them and motivate them to learn and, as a result, make progress and achieve rapid success intheir learning. It is therefore surprising that gamification has not yet been introduced into the curricula of Nigerian higher institutions. As a result, there is hardly any research in the field of gamification in foreign language learning in general or its use in the teaching of German in particular. This lacuna in research on gamification in German studies in Nigeria led to the present study, which examines the introduction of gamification into German lessons at Obafemi Awolowo University. The study aims at initiating a targeted discussion on gamification in German studies and stimulating further scholarly conversations on the topic. Through this, the possibility of creating a didactic design for the use of gamification in German studies in Nigeria can be achieved. This study uses secondary data sources including articles, books and reviews about gamification in education or classrooms. Other sources include websites and blog posts. These sources provide useful insights from various studies on gamification and its use in education, especially in foreign language teaching, which help in drawing up suggestions for a successful introduction of gamification into the curriculum of Nigerian universities especially that of German at the Obafemi Awolowo University in Nigeria. The analysis of the data is based on a descriptive and content analysis.https://cdn.istanbul.edu.tr/file/JTA6CLJ8T5/1924136DB45842FBA714A766A1EFA00Cgamificationgerman as a foreign languagenigeriaobafemi awolowo universitystudents of german
spellingShingle Olajumoke Oyedele
Moses Ayankunle
The Introduction of Gamification in the Teaching of German as a Foreign Language at Obafemi Awolowo University, Ile-Ife, Nigeria
Studien zur Deutschen Sprache und Literatur
gamification
german as a foreign language
nigeria
obafemi awolowo university
students of german
title The Introduction of Gamification in the Teaching of German as a Foreign Language at Obafemi Awolowo University, Ile-Ife, Nigeria
title_full The Introduction of Gamification in the Teaching of German as a Foreign Language at Obafemi Awolowo University, Ile-Ife, Nigeria
title_fullStr The Introduction of Gamification in the Teaching of German as a Foreign Language at Obafemi Awolowo University, Ile-Ife, Nigeria
title_full_unstemmed The Introduction of Gamification in the Teaching of German as a Foreign Language at Obafemi Awolowo University, Ile-Ife, Nigeria
title_short The Introduction of Gamification in the Teaching of German as a Foreign Language at Obafemi Awolowo University, Ile-Ife, Nigeria
title_sort introduction of gamification in the teaching of german as a foreign language at obafemi awolowo university ile ife nigeria
topic gamification
german as a foreign language
nigeria
obafemi awolowo university
students of german
url https://cdn.istanbul.edu.tr/file/JTA6CLJ8T5/1924136DB45842FBA714A766A1EFA00C
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