Using Serious Games and Digital Games to Improve Students’ Computational Thinking and Programming Skills in K-12 Education: A Systematic Literature Review
Computational thinking and problem-solving skills have become vital for students to develop. Digital games and serious games are increasingly being used in educational settings and present great potential to aid students’ learning. This study aims to explore the role and impact of serious games and...
Saved in:
| Main Authors: | Sindre Wennevold Gundersen, Georgios Lampropoulos |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
MDPI AG
2025-03-01
|
| Series: | Technologies |
| Subjects: | |
| Online Access: | https://www.mdpi.com/2227-7080/13/3/113 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Integrating Serious Games and Gamification for Diverse Learner Groups: Lessons from the “GeoGecko” Project
by: Monika Rajcsanyi-Molnar, et al.
Published: (2025-03-01) -
(DG)2DP: A New Process for Digital Game and Digital Gamification Development
by: Fakhroddin Noorbehbahani
Published: (2024-01-01) -
Serious Games in Entrepreneurship Classroom: Pedagogical Implications and Outcomes
by: Hui Yan Yeong, et al.
Published: (2025-01-01) -
Are Serious Games an Effective Teaching Tool in Anatomy Education? A Systematic Review
by: Tariq Al Habsi, et al.
Published: (2025-02-01) -
Mapping the landscape of Artificial intelligence for serious games in Health: An enhanced meta review
by: Xiya Tao, et al.
Published: (2025-05-01)