Metaphors and myths: using the board game Dixit to understand the autistic lived experience
Abstract Autism is a condition that takes on many meanings, particularly to those with lived experience. Exploring these meanings is paramount to being able to improve the way that autistic people are treated in the wider world. To further examine autistic lived experience, a new form of qualitative...
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| Format: | Article |
| Language: | English |
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Springer
2025-05-01
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| Series: | Discover Psychology |
| Online Access: | https://doi.org/10.1007/s44202-025-00340-9 |
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| _version_ | 1850242576245850112 |
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| author | Gray Atherton Emily Dawson Liam Cross |
| author_facet | Gray Atherton Emily Dawson Liam Cross |
| author_sort | Gray Atherton |
| collection | DOAJ |
| description | Abstract Autism is a condition that takes on many meanings, particularly to those with lived experience. Exploring these meanings is paramount to being able to improve the way that autistic people are treated in the wider world. To further examine autistic lived experience, a new form of qualitative analysis was developed in line with the growing trend of gamification, or creating a game-like condition for exploring different domains. In this paper, we present Dixit-elicitation, a form of qualitative inquiry that uses the popular board game Dixit to interview autistic people about their experiences living with the condition. Themes and subthemes relating to challenges, strengths, and societal expectations are discussed, along with the images found in the relevant Dixit cards, which lead to a more nuanced understanding of the metaphors and myths experienced by autistic people. These themes are discussed, along with the consideration of Dixit-elicitation as a new method for qualitative inquiry. |
| format | Article |
| id | doaj-art-e44c193012be424fb21c4d82e2f8c9de |
| institution | OA Journals |
| issn | 2731-4537 |
| language | English |
| publishDate | 2025-05-01 |
| publisher | Springer |
| record_format | Article |
| series | Discover Psychology |
| spelling | doaj-art-e44c193012be424fb21c4d82e2f8c9de2025-08-20T02:00:14ZengSpringerDiscover Psychology2731-45372025-05-015111710.1007/s44202-025-00340-9Metaphors and myths: using the board game Dixit to understand the autistic lived experienceGray Atherton0Emily Dawson1Liam Cross2Department of Psychology, University of PlymouthIndependent ResearcherDepartment of Psychology, University of PlymouthAbstract Autism is a condition that takes on many meanings, particularly to those with lived experience. Exploring these meanings is paramount to being able to improve the way that autistic people are treated in the wider world. To further examine autistic lived experience, a new form of qualitative analysis was developed in line with the growing trend of gamification, or creating a game-like condition for exploring different domains. In this paper, we present Dixit-elicitation, a form of qualitative inquiry that uses the popular board game Dixit to interview autistic people about their experiences living with the condition. Themes and subthemes relating to challenges, strengths, and societal expectations are discussed, along with the images found in the relevant Dixit cards, which lead to a more nuanced understanding of the metaphors and myths experienced by autistic people. These themes are discussed, along with the consideration of Dixit-elicitation as a new method for qualitative inquiry.https://doi.org/10.1007/s44202-025-00340-9 |
| spellingShingle | Gray Atherton Emily Dawson Liam Cross Metaphors and myths: using the board game Dixit to understand the autistic lived experience Discover Psychology |
| title | Metaphors and myths: using the board game Dixit to understand the autistic lived experience |
| title_full | Metaphors and myths: using the board game Dixit to understand the autistic lived experience |
| title_fullStr | Metaphors and myths: using the board game Dixit to understand the autistic lived experience |
| title_full_unstemmed | Metaphors and myths: using the board game Dixit to understand the autistic lived experience |
| title_short | Metaphors and myths: using the board game Dixit to understand the autistic lived experience |
| title_sort | metaphors and myths using the board game dixit to understand the autistic lived experience |
| url | https://doi.org/10.1007/s44202-025-00340-9 |
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