Beyond the screen: Investigating the added value of realism enabled by the metaverse in digital game-based entrepreneurial learning
Despite growing research interest in the educational potential of contemporary metaverse platforms, especially their immersive 3D open-world designs and prospects for experiential and collaborative learning, there is still limited evidence regarding their added value compared to existing 2D digital...
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| Main Authors: | Anna Wenzel, Jan-Martin Geiger, Andreas Liening |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Elsevier
2025-08-01
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| Series: | Computers in Human Behavior Reports |
| Online Access: | http://www.sciencedirect.com/science/article/pii/S2451958825001538 |
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