Exploring Children's Requirements for Game-Based Learning Environments

End users' expertise in the development of new applications is acknowledged in user-centered and participatory design. Similarly, children's experience of what they find enjoyable and how they learn is a valuable source of inspiration for the design of products intended for them. In this p...

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Main Authors: Tuula Nousiainen, Marja Kankaanranta
Format: Article
Language:English
Published: Wiley 2008-01-01
Series:Advances in Human-Computer Interaction
Online Access:http://dx.doi.org/10.1155/2008/284056
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author Tuula Nousiainen
Marja Kankaanranta
author_facet Tuula Nousiainen
Marja Kankaanranta
author_sort Tuula Nousiainen
collection DOAJ
description End users' expertise in the development of new applications is acknowledged in user-centered and participatory design. Similarly, children's experience of what they find enjoyable and how they learn is a valuable source of inspiration for the design of products intended for them. In this paper, we explore experiences obtained from collaboration with elementary school children in the design of learning environments, based on three projects and three requirements gathering techniques. We also discuss how the children experienced the participation. The children's contribution yielded useful, both expected and unanticipated, outcomes in regard to the user interface and contents of the learning environments under development. Moreover, we present issues related to design collaboration with children, especially in terms of the children's feeling of ownership over the final outcome.
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spelling doaj-art-dce4167842e04f029b5b3daba034db242025-02-03T01:29:04ZengWileyAdvances in Human-Computer Interaction1687-58931687-59072008-01-01200810.1155/2008/284056284056Exploring Children's Requirements for Game-Based Learning EnvironmentsTuula Nousiainen0Marja Kankaanranta1Agora Center, University of Jyväskylä, P.O. Box 35, 40014 Jyväskylä, FinlandAgora Center, University of Jyväskylä, P.O. Box 35, 40014 Jyväskylä, FinlandEnd users' expertise in the development of new applications is acknowledged in user-centered and participatory design. Similarly, children's experience of what they find enjoyable and how they learn is a valuable source of inspiration for the design of products intended for them. In this paper, we explore experiences obtained from collaboration with elementary school children in the design of learning environments, based on three projects and three requirements gathering techniques. We also discuss how the children experienced the participation. The children's contribution yielded useful, both expected and unanticipated, outcomes in regard to the user interface and contents of the learning environments under development. Moreover, we present issues related to design collaboration with children, especially in terms of the children's feeling of ownership over the final outcome.http://dx.doi.org/10.1155/2008/284056
spellingShingle Tuula Nousiainen
Marja Kankaanranta
Exploring Children's Requirements for Game-Based Learning Environments
Advances in Human-Computer Interaction
title Exploring Children's Requirements for Game-Based Learning Environments
title_full Exploring Children's Requirements for Game-Based Learning Environments
title_fullStr Exploring Children's Requirements for Game-Based Learning Environments
title_full_unstemmed Exploring Children's Requirements for Game-Based Learning Environments
title_short Exploring Children's Requirements for Game-Based Learning Environments
title_sort exploring children s requirements for game based learning environments
url http://dx.doi.org/10.1155/2008/284056
work_keys_str_mv AT tuulanousiainen exploringchildrensrequirementsforgamebasedlearningenvironments
AT marjakankaanranta exploringchildrensrequirementsforgamebasedlearningenvironments