Visualization of Online-Game Players Based on Their Action Behaviors

We propose a visualization approach for analyzing players' action behaviors. The proposed approach consists of two visualization techniques: classical multidimensional scaling (CMDS) and KeyGraph. CMDS is for discovering clusters of players who behave similarly. KeyGraph is for interpreting act...

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Main Authors: Ruck Thawonmas, Keita Iizuka
Format: Article
Language:English
Published: Wiley 2008-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2008/906931
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author Ruck Thawonmas
Keita Iizuka
author_facet Ruck Thawonmas
Keita Iizuka
author_sort Ruck Thawonmas
collection DOAJ
description We propose a visualization approach for analyzing players' action behaviors. The proposed approach consists of two visualization techniques: classical multidimensional scaling (CMDS) and KeyGraph. CMDS is for discovering clusters of players who behave similarly. KeyGraph is for interpreting action behaviors of players in a cluster of interest. In order to reduce the dimension of matrices used in computation of the CMDS input, we exploit a time-series reduction technique recently proposed by us. Our visualization approach is evaluated using log of an online game where three-player types according to Bartle's taxonomy are found, that is, achievers, explorers, and socializers.
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institution Kabale University
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language English
publishDate 2008-01-01
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spelling doaj-art-dc4a2ad2874c488c915ab93377dff1ec2025-02-03T01:12:16ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552008-01-01200810.1155/2008/906931906931Visualization of Online-Game Players Based on Their Action BehaviorsRuck Thawonmas0Keita Iizuka1Intelligent Computer Entertainment Laboratory, Graduate School of Science and Engineering, Ritsumeikan University, Kusatsu, Shiga 525-8577, JapanIntelligent Computer Entertainment Laboratory, Graduate School of Science and Engineering, Ritsumeikan University, Kusatsu, Shiga 525-8577, JapanWe propose a visualization approach for analyzing players' action behaviors. The proposed approach consists of two visualization techniques: classical multidimensional scaling (CMDS) and KeyGraph. CMDS is for discovering clusters of players who behave similarly. KeyGraph is for interpreting action behaviors of players in a cluster of interest. In order to reduce the dimension of matrices used in computation of the CMDS input, we exploit a time-series reduction technique recently proposed by us. Our visualization approach is evaluated using log of an online game where three-player types according to Bartle's taxonomy are found, that is, achievers, explorers, and socializers.http://dx.doi.org/10.1155/2008/906931
spellingShingle Ruck Thawonmas
Keita Iizuka
Visualization of Online-Game Players Based on Their Action Behaviors
International Journal of Computer Games Technology
title Visualization of Online-Game Players Based on Their Action Behaviors
title_full Visualization of Online-Game Players Based on Their Action Behaviors
title_fullStr Visualization of Online-Game Players Based on Their Action Behaviors
title_full_unstemmed Visualization of Online-Game Players Based on Their Action Behaviors
title_short Visualization of Online-Game Players Based on Their Action Behaviors
title_sort visualization of online game players based on their action behaviors
url http://dx.doi.org/10.1155/2008/906931
work_keys_str_mv AT ruckthawonmas visualizationofonlinegameplayersbasedontheiractionbehaviors
AT keitaiizuka visualizationofonlinegameplayersbasedontheiractionbehaviors