An Investigation of Secondary School Students' Motivation and Addiction towards Digital Gaming by Age, Gender and Number of Siblings

The aim of this study was to examine the effects of gender, the number of siblings, and grade level on digital game playing motivation and addiction levels in secondary school students and to reveal the relationship between digital game motivation and addiction. A total of 394 students, 168 boys an...

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Main Authors: Mehmet Oktay Kablan, Mehmet Imamoglu
Format: Article
Language:English
Published: Seyit Ahmet Kıray 2021-01-01
Series:Journal of Education in Science, Environment and Health
Subjects:
Online Access:https://jeseh.net/index.php/jeseh/article/view/581
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author Mehmet Oktay Kablan
Mehmet Imamoglu
author_facet Mehmet Oktay Kablan
Mehmet Imamoglu
author_sort Mehmet Oktay Kablan
collection DOAJ
description The aim of this study was to examine the effects of gender, the number of siblings, and grade level on digital game playing motivation and addiction levels in secondary school students and to reveal the relationship between digital game motivation and addiction. A total of 394 students, 168 boys and 226 girls, participated in the study voluntarily. Personal Information Form, Digital Game Playing Motivation Scale, and Digital Play Addiction Scale for Children were used as data collection tools. Digital game playing situation (yes/no) was associated with gender and number of siblings (p< .05) but not with grade level (p> .05). The motivation and addiction levels for playing digital games are related to gender and grade level (p< .05) but not to the number of siblings (p> .05). There is a positive relationship between motivation and addiction to playing digital games (p< .05). In light of these findings, more effort should be made to prevent digital addiction in males according to gender and in 8th graders according to grade level.
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institution Kabale University
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publisher Seyit Ahmet Kıray
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series Journal of Education in Science, Environment and Health
spelling doaj-art-dbe4899e28e84f118a642077900b45452025-02-03T21:52:26ZengSeyit Ahmet KırayJournal of Education in Science, Environment and Health2149-214X2021-01-0110110.55549/jeseh.1418998An Investigation of Secondary School Students' Motivation and Addiction towards Digital Gaming by Age, Gender and Number of SiblingsMehmet Oktay Kablan0https://orcid.org/0000-0002-3544-9292Mehmet Imamoglu1https://orcid.org/0000-0001-9820-106XCoaching Education, Sinop University, Sinop,TürkiyeDepartment of Sport Management, Sinop University, Sinop,Türkiye The aim of this study was to examine the effects of gender, the number of siblings, and grade level on digital game playing motivation and addiction levels in secondary school students and to reveal the relationship between digital game motivation and addiction. A total of 394 students, 168 boys and 226 girls, participated in the study voluntarily. Personal Information Form, Digital Game Playing Motivation Scale, and Digital Play Addiction Scale for Children were used as data collection tools. Digital game playing situation (yes/no) was associated with gender and number of siblings (p< .05) but not with grade level (p> .05). The motivation and addiction levels for playing digital games are related to gender and grade level (p< .05) but not to the number of siblings (p> .05). There is a positive relationship between motivation and addiction to playing digital games (p< .05). In light of these findings, more effort should be made to prevent digital addiction in males according to gender and in 8th graders according to grade level. https://jeseh.net/index.php/jeseh/article/view/581Addictive BehaviorDigital TechnologyTechnology AddictionMotivationSecondary Schools
spellingShingle Mehmet Oktay Kablan
Mehmet Imamoglu
An Investigation of Secondary School Students' Motivation and Addiction towards Digital Gaming by Age, Gender and Number of Siblings
Journal of Education in Science, Environment and Health
Addictive Behavior
Digital Technology
Technology Addiction
Motivation
Secondary Schools
title An Investigation of Secondary School Students' Motivation and Addiction towards Digital Gaming by Age, Gender and Number of Siblings
title_full An Investigation of Secondary School Students' Motivation and Addiction towards Digital Gaming by Age, Gender and Number of Siblings
title_fullStr An Investigation of Secondary School Students' Motivation and Addiction towards Digital Gaming by Age, Gender and Number of Siblings
title_full_unstemmed An Investigation of Secondary School Students' Motivation and Addiction towards Digital Gaming by Age, Gender and Number of Siblings
title_short An Investigation of Secondary School Students' Motivation and Addiction towards Digital Gaming by Age, Gender and Number of Siblings
title_sort investigation of secondary school students motivation and addiction towards digital gaming by age gender and number of siblings
topic Addictive Behavior
Digital Technology
Technology Addiction
Motivation
Secondary Schools
url https://jeseh.net/index.php/jeseh/article/view/581
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