An Investigation of Secondary School Students' Motivation and Addiction towards Digital Gaming by Age, Gender and Number of Siblings
The aim of this study was to examine the effects of gender, the number of siblings, and grade level on digital game playing motivation and addiction levels in secondary school students and to reveal the relationship between digital game motivation and addiction. A total of 394 students, 168 boys an...
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Seyit Ahmet Kıray
2021-01-01
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Series: | Journal of Education in Science, Environment and Health |
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author | Mehmet Oktay Kablan Mehmet Imamoglu |
author_facet | Mehmet Oktay Kablan Mehmet Imamoglu |
author_sort | Mehmet Oktay Kablan |
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The aim of this study was to examine the effects of gender, the number of siblings, and grade level on digital game playing motivation and addiction levels in secondary school students and to reveal the relationship between digital game motivation and addiction. A total of 394 students, 168 boys and 226 girls, participated in the study voluntarily. Personal Information Form, Digital Game Playing Motivation Scale, and Digital Play Addiction Scale for Children were used as data collection tools. Digital game playing situation (yes/no) was associated with gender and number of siblings (p< .05) but not with grade level (p> .05). The motivation and addiction levels for playing digital games are related to gender and grade level (p< .05) but not to the number of siblings (p> .05). There is a positive relationship between motivation and addiction to playing digital games (p< .05). In light of these findings, more effort should be made to prevent digital addiction in males according to gender and in 8th graders according to grade level.
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format | Article |
id | doaj-art-dbe4899e28e84f118a642077900b4545 |
institution | Kabale University |
issn | 2149-214X |
language | English |
publishDate | 2021-01-01 |
publisher | Seyit Ahmet Kıray |
record_format | Article |
series | Journal of Education in Science, Environment and Health |
spelling | doaj-art-dbe4899e28e84f118a642077900b45452025-02-03T21:52:26ZengSeyit Ahmet KırayJournal of Education in Science, Environment and Health2149-214X2021-01-0110110.55549/jeseh.1418998An Investigation of Secondary School Students' Motivation and Addiction towards Digital Gaming by Age, Gender and Number of SiblingsMehmet Oktay Kablan0https://orcid.org/0000-0002-3544-9292Mehmet Imamoglu1https://orcid.org/0000-0001-9820-106XCoaching Education, Sinop University, Sinop,TürkiyeDepartment of Sport Management, Sinop University, Sinop,Türkiye The aim of this study was to examine the effects of gender, the number of siblings, and grade level on digital game playing motivation and addiction levels in secondary school students and to reveal the relationship between digital game motivation and addiction. A total of 394 students, 168 boys and 226 girls, participated in the study voluntarily. Personal Information Form, Digital Game Playing Motivation Scale, and Digital Play Addiction Scale for Children were used as data collection tools. Digital game playing situation (yes/no) was associated with gender and number of siblings (p< .05) but not with grade level (p> .05). The motivation and addiction levels for playing digital games are related to gender and grade level (p< .05) but not to the number of siblings (p> .05). There is a positive relationship between motivation and addiction to playing digital games (p< .05). In light of these findings, more effort should be made to prevent digital addiction in males according to gender and in 8th graders according to grade level. https://jeseh.net/index.php/jeseh/article/view/581Addictive BehaviorDigital TechnologyTechnology AddictionMotivationSecondary Schools |
spellingShingle | Mehmet Oktay Kablan Mehmet Imamoglu An Investigation of Secondary School Students' Motivation and Addiction towards Digital Gaming by Age, Gender and Number of Siblings Journal of Education in Science, Environment and Health Addictive Behavior Digital Technology Technology Addiction Motivation Secondary Schools |
title | An Investigation of Secondary School Students' Motivation and Addiction towards Digital Gaming by Age, Gender and Number of Siblings |
title_full | An Investigation of Secondary School Students' Motivation and Addiction towards Digital Gaming by Age, Gender and Number of Siblings |
title_fullStr | An Investigation of Secondary School Students' Motivation and Addiction towards Digital Gaming by Age, Gender and Number of Siblings |
title_full_unstemmed | An Investigation of Secondary School Students' Motivation and Addiction towards Digital Gaming by Age, Gender and Number of Siblings |
title_short | An Investigation of Secondary School Students' Motivation and Addiction towards Digital Gaming by Age, Gender and Number of Siblings |
title_sort | investigation of secondary school students motivation and addiction towards digital gaming by age gender and number of siblings |
topic | Addictive Behavior Digital Technology Technology Addiction Motivation Secondary Schools |
url | https://jeseh.net/index.php/jeseh/article/view/581 |
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