Parler de son vécu à travers la création vidéoludique : une étude du jeu Dys4ia

Dys4ia is an autobiographical video game created by Anna Anthropy, dealing with gender dysphoria. The subject treated, as well as the approach of the writing of the lived experience in video game, make this creation an atypical case at the crossroads of several subversive tendencies regard to the me...

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Bibliographic Details
Main Author: Rémy Sohier
Format: Article
Language:deu
Published: Conserveries Mémorielles 2018-10-01
Series:Conserveries Mémorielles
Subjects:
Online Access:https://journals.openedition.org/cm/3285
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Summary:Dys4ia is an autobiographical video game created by Anna Anthropy, dealing with gender dysphoria. The subject treated, as well as the approach of the writing of the lived experience in video game, make this creation an atypical case at the crossroads of several subversive tendencies regard to the media. A technical and aesthetic analysis makes it possible to identify forms of criticism and militant activity against certain standards of industrial creation. The game can be studied to specify how the experience is autobiographical and how the tools are used. An approach to writing the game as an observation of the tensions between the action and the environment is proposed.
ISSN:1718-5556