Effects of Wind on Virtual Plants in Animation

This paper presents the Growth-Flow method for animating the effect of wind on the motion and growth of virtual plant branches and leaves. The method incorporates changes to the growth rate when a plant is exposed to winds with speeds higher than a threshold. In particular, growth rate is reduced in...

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Main Authors: Tina L. M. Derzaph, Howard J. Hamilton
Format: Article
Language:English
Published: Wiley 2013-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2013/674848
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author Tina L. M. Derzaph
Howard J. Hamilton
author_facet Tina L. M. Derzaph
Howard J. Hamilton
author_sort Tina L. M. Derzaph
collection DOAJ
description This paper presents the Growth-Flow method for animating the effect of wind on the motion and growth of virtual plant branches and leaves. The method incorporates changes to the growth rate when a plant is exposed to winds with speeds higher than a threshold. In particular, growth rate is reduced in branch elongation, increased in the branch radius, reduced in leaf length, and increased in leaf thickness. In addition, when a plant is exposed to wind for long time periods, the branch growth angle is changed to align more closely with the wind vector. The Growth-Flow method incorporates all these effects on growth and motion due to wind in one algorithm.
format Article
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institution Kabale University
issn 1687-7047
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language English
publishDate 2013-01-01
publisher Wiley
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series International Journal of Computer Games Technology
spelling doaj-art-d8620707a78340be8adc3ab087db01f82025-02-03T01:26:48ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552013-01-01201310.1155/2013/674848674848Effects of Wind on Virtual Plants in AnimationTina L. M. Derzaph0Howard J. Hamilton1Department of Computer Science, University of Regina, Regina, SK, S4S 0A2, CanadaDepartment of Computer Science, University of Regina, Regina, SK, S4S 0A2, CanadaThis paper presents the Growth-Flow method for animating the effect of wind on the motion and growth of virtual plant branches and leaves. The method incorporates changes to the growth rate when a plant is exposed to winds with speeds higher than a threshold. In particular, growth rate is reduced in branch elongation, increased in the branch radius, reduced in leaf length, and increased in leaf thickness. In addition, when a plant is exposed to wind for long time periods, the branch growth angle is changed to align more closely with the wind vector. The Growth-Flow method incorporates all these effects on growth and motion due to wind in one algorithm.http://dx.doi.org/10.1155/2013/674848
spellingShingle Tina L. M. Derzaph
Howard J. Hamilton
Effects of Wind on Virtual Plants in Animation
International Journal of Computer Games Technology
title Effects of Wind on Virtual Plants in Animation
title_full Effects of Wind on Virtual Plants in Animation
title_fullStr Effects of Wind on Virtual Plants in Animation
title_full_unstemmed Effects of Wind on Virtual Plants in Animation
title_short Effects of Wind on Virtual Plants in Animation
title_sort effects of wind on virtual plants in animation
url http://dx.doi.org/10.1155/2013/674848
work_keys_str_mv AT tinalmderzaph effectsofwindonvirtualplantsinanimation
AT howardjhamilton effectsofwindonvirtualplantsinanimation