Optimal Acceleration-Velocity-Bounded Trajectory Planning in Dynamic Crowd Simulation

Creating complex and realistic crowd behaviors, such as pedestrian navigation behavior with dynamic obstacles, is a difficult and time consuming task. In this paper, we study one special type of crowd which is composed of urgent individuals, normal individuals, and normal groups. We use three steps...

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Main Authors: Fu Yue-wen, Li Meng, Liang Jia-hong, Hu Xiao-qian
Format: Article
Language:English
Published: Wiley 2014-01-01
Series:Journal of Applied Mathematics
Online Access:http://dx.doi.org/10.1155/2014/501689
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author Fu Yue-wen
Li Meng
Liang Jia-hong
Hu Xiao-qian
author_facet Fu Yue-wen
Li Meng
Liang Jia-hong
Hu Xiao-qian
author_sort Fu Yue-wen
collection DOAJ
description Creating complex and realistic crowd behaviors, such as pedestrian navigation behavior with dynamic obstacles, is a difficult and time consuming task. In this paper, we study one special type of crowd which is composed of urgent individuals, normal individuals, and normal groups. We use three steps to construct the crowd simulation in dynamic environment. The first one is that the urgent individuals move forward along a given path around dynamic obstacles and other crowd members. An optimal acceleration-velocity-bounded trajectory planning method is utilized to model their behaviors, which ensures that the durations of the generated trajectories are minimal and the urgent individuals are collision-free with dynamic obstacles (e.g., dynamic vehicles). In the second step, a pushing model is adopted to simulate the interactions between urgent members and normal ones, which ensures that the computational cost of the optimal trajectory planning is acceptable. The third step is obligated to imitate the interactions among normal members using collision avoidance behavior and flocking behavior. Various simulation results demonstrate that these three steps give realistic crowd phenomenon just like the real world.
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institution Kabale University
issn 1110-757X
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language English
publishDate 2014-01-01
publisher Wiley
record_format Article
series Journal of Applied Mathematics
spelling doaj-art-ced6951019604e828e06e11c4f54eb792025-02-03T05:53:46ZengWileyJournal of Applied Mathematics1110-757X1687-00422014-01-01201410.1155/2014/501689501689Optimal Acceleration-Velocity-Bounded Trajectory Planning in Dynamic Crowd SimulationFu Yue-wen0Li Meng1Liang Jia-hong2Hu Xiao-qian3College of Information System and Management, National University of Defense Technology, Changsha, Hunan 410073, ChinaArmy Officer Academy of PLA, Hefei 230031, ChinaCollege of Information System and Management, National University of Defense Technology, Changsha, Hunan 410073, ChinaCollege of Information System and Management, National University of Defense Technology, Changsha, Hunan 410073, ChinaCreating complex and realistic crowd behaviors, such as pedestrian navigation behavior with dynamic obstacles, is a difficult and time consuming task. In this paper, we study one special type of crowd which is composed of urgent individuals, normal individuals, and normal groups. We use three steps to construct the crowd simulation in dynamic environment. The first one is that the urgent individuals move forward along a given path around dynamic obstacles and other crowd members. An optimal acceleration-velocity-bounded trajectory planning method is utilized to model their behaviors, which ensures that the durations of the generated trajectories are minimal and the urgent individuals are collision-free with dynamic obstacles (e.g., dynamic vehicles). In the second step, a pushing model is adopted to simulate the interactions between urgent members and normal ones, which ensures that the computational cost of the optimal trajectory planning is acceptable. The third step is obligated to imitate the interactions among normal members using collision avoidance behavior and flocking behavior. Various simulation results demonstrate that these three steps give realistic crowd phenomenon just like the real world.http://dx.doi.org/10.1155/2014/501689
spellingShingle Fu Yue-wen
Li Meng
Liang Jia-hong
Hu Xiao-qian
Optimal Acceleration-Velocity-Bounded Trajectory Planning in Dynamic Crowd Simulation
Journal of Applied Mathematics
title Optimal Acceleration-Velocity-Bounded Trajectory Planning in Dynamic Crowd Simulation
title_full Optimal Acceleration-Velocity-Bounded Trajectory Planning in Dynamic Crowd Simulation
title_fullStr Optimal Acceleration-Velocity-Bounded Trajectory Planning in Dynamic Crowd Simulation
title_full_unstemmed Optimal Acceleration-Velocity-Bounded Trajectory Planning in Dynamic Crowd Simulation
title_short Optimal Acceleration-Velocity-Bounded Trajectory Planning in Dynamic Crowd Simulation
title_sort optimal acceleration velocity bounded trajectory planning in dynamic crowd simulation
url http://dx.doi.org/10.1155/2014/501689
work_keys_str_mv AT fuyuewen optimalaccelerationvelocityboundedtrajectoryplanningindynamiccrowdsimulation
AT limeng optimalaccelerationvelocityboundedtrajectoryplanningindynamiccrowdsimulation
AT liangjiahong optimalaccelerationvelocityboundedtrajectoryplanningindynamiccrowdsimulation
AT huxiaoqian optimalaccelerationvelocityboundedtrajectoryplanningindynamiccrowdsimulation