Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display
Undoubtedly the biggest success amongst the recent games console releases has been the launch of the Nintendo Wii. This is arguably due to its most innovative attribute—the wireless controller or “Wiimote.” The Wiimote can be used as a versatile game controller, able to detect motion and rotation in...
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Format: | Article |
Language: | English |
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Wiley
2008-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2008/539078 |
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author | Tamas Vajk Paul Coulton Will Bamford Reuben Edwards |
author_facet | Tamas Vajk Paul Coulton Will Bamford Reuben Edwards |
author_sort | Tamas Vajk |
collection | DOAJ |
description | Undoubtedly the biggest success amongst the recent games
console releases has been the launch of the Nintendo Wii.
This is arguably due to its most innovative attribute—the
wireless controller or “Wiimote.” The Wiimote can be used
as a versatile game controller, able to detect motion and
rotation in three dimensions which allows for very
innovative game play. Prior to the Wii, and with much less
furor, Nokia launched its 5500 model phone which contains
3D motion sensors. Using the Sensor API library available
for the Symbian OS, this sensor data can be used by
developers to create interesting new control schemes for
mobile games. Whilst 3D motion can be utilized for ondevice
games, in this paper we present a novel system that
connects these phones to large public game screens via
Bluetooth where it becomes a game controller for a
multiplayer game. We illustrate the potential of this system
through a multiplayer driving game using the Microsoft
XNA framework and present preliminary feedback on the
user experience from a public trial which highlights that
these controls can be both intuitive and fun. |
format | Article |
id | doaj-art-babb8871d0004986a2444f6f587daaff |
institution | Kabale University |
issn | 1687-7047 1687-7055 |
language | English |
publishDate | 2008-01-01 |
publisher | Wiley |
record_format | Article |
series | International Journal of Computer Games Technology |
spelling | doaj-art-babb8871d0004986a2444f6f587daaff2025-02-03T06:01:06ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552008-01-01200810.1155/2008/539078539078Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public DisplayTamas Vajk0Paul Coulton1Will Bamford2Reuben Edwards3Department of Automation and Applied Informatics, Budapest University of Technology and Economics, Goldman Gyorgy ter 3. IV.em, Budapest H-1111, HungaryInformatics, Infolab21, Lancaster University, Lancaster LA1 4WA, UKInformatics, Infolab21, Lancaster University, Lancaster LA1 4WA, UKInformatics, Infolab21, Lancaster University, Lancaster LA1 4WA, UKUndoubtedly the biggest success amongst the recent games console releases has been the launch of the Nintendo Wii. This is arguably due to its most innovative attribute—the wireless controller or “Wiimote.” The Wiimote can be used as a versatile game controller, able to detect motion and rotation in three dimensions which allows for very innovative game play. Prior to the Wii, and with much less furor, Nokia launched its 5500 model phone which contains 3D motion sensors. Using the Sensor API library available for the Symbian OS, this sensor data can be used by developers to create interesting new control schemes for mobile games. Whilst 3D motion can be utilized for ondevice games, in this paper we present a novel system that connects these phones to large public game screens via Bluetooth where it becomes a game controller for a multiplayer game. We illustrate the potential of this system through a multiplayer driving game using the Microsoft XNA framework and present preliminary feedback on the user experience from a public trial which highlights that these controls can be both intuitive and fun.http://dx.doi.org/10.1155/2008/539078 |
spellingShingle | Tamas Vajk Paul Coulton Will Bamford Reuben Edwards Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display International Journal of Computer Games Technology |
title | Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display |
title_full | Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display |
title_fullStr | Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display |
title_full_unstemmed | Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display |
title_short | Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display |
title_sort | using a mobile phone as a wii like controller for playing games on a large public display |
url | http://dx.doi.org/10.1155/2008/539078 |
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