Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display

Undoubtedly the biggest success amongst the recent games console releases has been the launch of the Nintendo Wii. This is arguably due to its most innovative attribute—the wireless controller or “Wiimote.” The Wiimote can be used as a versatile game controller, able to detect motion and rotation in...

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Main Authors: Tamas Vajk, Paul Coulton, Will Bamford, Reuben Edwards
Format: Article
Language:English
Published: Wiley 2008-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2008/539078
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author Tamas Vajk
Paul Coulton
Will Bamford
Reuben Edwards
author_facet Tamas Vajk
Paul Coulton
Will Bamford
Reuben Edwards
author_sort Tamas Vajk
collection DOAJ
description Undoubtedly the biggest success amongst the recent games console releases has been the launch of the Nintendo Wii. This is arguably due to its most innovative attribute—the wireless controller or “Wiimote.” The Wiimote can be used as a versatile game controller, able to detect motion and rotation in three dimensions which allows for very innovative game play. Prior to the Wii, and with much less furor, Nokia launched its 5500 model phone which contains 3D motion sensors. Using the Sensor API library available for the Symbian OS, this sensor data can be used by developers to create interesting new control schemes for mobile games. Whilst 3D motion can be utilized for ondevice games, in this paper we present a novel system that connects these phones to large public game screens via Bluetooth where it becomes a game controller for a multiplayer game. We illustrate the potential of this system through a multiplayer driving game using the Microsoft XNA framework and present preliminary feedback on the user experience from a public trial which highlights that these controls can be both intuitive and fun.
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spelling doaj-art-babb8871d0004986a2444f6f587daaff2025-02-03T06:01:06ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552008-01-01200810.1155/2008/539078539078Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public DisplayTamas Vajk0Paul Coulton1Will Bamford2Reuben Edwards3Department of Automation and Applied Informatics, Budapest University of Technology and Economics, Goldman Gyorgy ter 3. IV.em, Budapest H-1111, HungaryInformatics, Infolab21, Lancaster University, Lancaster LA1 4WA, UKInformatics, Infolab21, Lancaster University, Lancaster LA1 4WA, UKInformatics, Infolab21, Lancaster University, Lancaster LA1 4WA, UKUndoubtedly the biggest success amongst the recent games console releases has been the launch of the Nintendo Wii. This is arguably due to its most innovative attribute—the wireless controller or “Wiimote.” The Wiimote can be used as a versatile game controller, able to detect motion and rotation in three dimensions which allows for very innovative game play. Prior to the Wii, and with much less furor, Nokia launched its 5500 model phone which contains 3D motion sensors. Using the Sensor API library available for the Symbian OS, this sensor data can be used by developers to create interesting new control schemes for mobile games. Whilst 3D motion can be utilized for ondevice games, in this paper we present a novel system that connects these phones to large public game screens via Bluetooth where it becomes a game controller for a multiplayer game. We illustrate the potential of this system through a multiplayer driving game using the Microsoft XNA framework and present preliminary feedback on the user experience from a public trial which highlights that these controls can be both intuitive and fun.http://dx.doi.org/10.1155/2008/539078
spellingShingle Tamas Vajk
Paul Coulton
Will Bamford
Reuben Edwards
Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display
International Journal of Computer Games Technology
title Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display
title_full Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display
title_fullStr Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display
title_full_unstemmed Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display
title_short Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display
title_sort using a mobile phone as a wii like controller for playing games on a large public display
url http://dx.doi.org/10.1155/2008/539078
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