Game Factors and Game-Based Learning Design Model

How to design useful digital game-based learning is a topic worthy of discussion. Past research focused on specific game genres design, but it is difficult to use when the target game genre differs from the default genres used in the research. This study presents macrodesign concepts that elucidates...

Full description

Saved in:
Bibliographic Details
Main Authors: Yen-Ru Shi, Ju-Ling Shih
Format: Article
Language:English
Published: Wiley 2015-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2015/549684
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1832545809065836544
author Yen-Ru Shi
Ju-Ling Shih
author_facet Yen-Ru Shi
Ju-Ling Shih
author_sort Yen-Ru Shi
collection DOAJ
description How to design useful digital game-based learning is a topic worthy of discussion. Past research focused on specific game genres design, but it is difficult to use when the target game genre differs from the default genres used in the research. This study presents macrodesign concepts that elucidates 11 crucial game-design factors, including game goals, game mechanism, game fantasy, game value, interaction, freedom, narrative, sensation, challenges, sociality, and mystery. We clearly define each factor and analyze the relationships among the 11 factors to construct a game-based learning design model. Two application examples are analyzed to verify the usability of the model and the performance of these factors. It can assist educational game designers in developing interesting games.
format Article
id doaj-art-b9e8709864644b57a3739ade1f1beee6
institution Kabale University
issn 1687-7047
1687-7055
language English
publishDate 2015-01-01
publisher Wiley
record_format Article
series International Journal of Computer Games Technology
spelling doaj-art-b9e8709864644b57a3739ade1f1beee62025-02-03T07:24:41ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552015-01-01201510.1155/2015/549684549684Game Factors and Game-Based Learning Design ModelYen-Ru Shi0Ju-Ling Shih1Department of Information and Learning Technology, National University of Tainan, Tainan City 70005, TaiwanDepartment of Information and Learning Technology, National University of Tainan, Tainan City 70005, TaiwanHow to design useful digital game-based learning is a topic worthy of discussion. Past research focused on specific game genres design, but it is difficult to use when the target game genre differs from the default genres used in the research. This study presents macrodesign concepts that elucidates 11 crucial game-design factors, including game goals, game mechanism, game fantasy, game value, interaction, freedom, narrative, sensation, challenges, sociality, and mystery. We clearly define each factor and analyze the relationships among the 11 factors to construct a game-based learning design model. Two application examples are analyzed to verify the usability of the model and the performance of these factors. It can assist educational game designers in developing interesting games.http://dx.doi.org/10.1155/2015/549684
spellingShingle Yen-Ru Shi
Ju-Ling Shih
Game Factors and Game-Based Learning Design Model
International Journal of Computer Games Technology
title Game Factors and Game-Based Learning Design Model
title_full Game Factors and Game-Based Learning Design Model
title_fullStr Game Factors and Game-Based Learning Design Model
title_full_unstemmed Game Factors and Game-Based Learning Design Model
title_short Game Factors and Game-Based Learning Design Model
title_sort game factors and game based learning design model
url http://dx.doi.org/10.1155/2015/549684
work_keys_str_mv AT yenrushi gamefactorsandgamebasedlearningdesignmodel
AT julingshih gamefactorsandgamebasedlearningdesignmodel