Effects of virtual reality technology on early mobility in critically ill adult patients: a systematic review and meta-analysis

ObjectiveThe study aimed to explore the effects of virtual reality (VR) technology on motor function rehabilitation in critically ill patients.MethodsAdhering to the PRISMA systematic evaluation method for developing the literature ranking criteria and search strategy, the following databases were s...

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Main Authors: Yansha He, Qin Yang, Xiaoxia Dai, Tian Chen, Huan Wu, Kunjie Li, Shiqiong Zhu, Yanlin Liu, Hua Lei
Format: Article
Language:English
Published: Frontiers Media S.A. 2025-02-01
Series:Frontiers in Neurology
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Online Access:https://www.frontiersin.org/articles/10.3389/fneur.2024.1469079/full
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author Yansha He
Yansha He
Qin Yang
Xiaoxia Dai
Tian Chen
Huan Wu
Kunjie Li
Shiqiong Zhu
Yanlin Liu
Hua Lei
author_facet Yansha He
Yansha He
Qin Yang
Xiaoxia Dai
Tian Chen
Huan Wu
Kunjie Li
Shiqiong Zhu
Yanlin Liu
Hua Lei
author_sort Yansha He
collection DOAJ
description ObjectiveThe study aimed to explore the effects of virtual reality (VR) technology on motor function rehabilitation in critically ill patients.MethodsAdhering to the PRISMA systematic evaluation method for developing the literature ranking criteria and search strategy, the following databases were systematically searched: PubMed, Embase, Web of Science, the Cochrane Library, CNKI, Wanfang Data, Chinese Medical Journal Full-Text Database, and SINOMED. The search focused on the impact of virtual reality technology on limb function rehabilitation in critically ill patients, covering the period from the database’s inception to 6 December 2024. To evaluate the quality of the included studies, the risk of bias was assessed using the RevMan 5.4 tool.ResultsA total of 11 randomized controlled trials (RCTs) published over 10 years were included, involving 880 critically ill adult patients: 435 in the experimental group and 445 in the control group. The meta-analysis showed that, compared to the control group, virtual reality technology significantly improved the Berg Balance Scale (BBS) score (MD = 3.95, 95% CI: 3.19, 4.70, p < 0.05), the Functional Independence Measure (FIM) score (MD = 0.21, 95% CI: −1.35, 1.76, p > 0.05), the Functional Ambulation Category (FAC) score (MD = 0.72, 95% CI: 0.49, 0.94, p < 0.05), the upper limb motor function (Fugl-Meyer Assessment, FMA) score (MD = 5.08, 95% CI: 3.46, 6.69, p < 0.05), and the lower limb motor function (Fugl-Meyer Assessment FMA) score (MD = 2.83, 95% CI: 1.99, 3.67, p < 0.05) of the adult critically ill patients.ConclusionCompared to traditional rehabilitation techniques, virtual reality technology has a better overall effect in improving motor rehabilitation in critically ill patients and enhancing balance, functional walking, and upper and lower limb motor functions. However, the effect of enhancing the functional independence of limbs is not yet evident and still needs to be confirmed by high-quality, multicenter, and large-sample clinical trials.Systematic review registrationhttps://www.crd.york.ac.uk/PROSPERO/ Prospero register No.: CRD42024546409.
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spelling doaj-art-b8ab69a190d14b9298d19613cebf16e52025-02-05T16:23:28ZengFrontiers Media S.A.Frontiers in Neurology1664-22952025-02-011510.3389/fneur.2024.14690791469079Effects of virtual reality technology on early mobility in critically ill adult patients: a systematic review and meta-analysisYansha He0Yansha He1Qin Yang2Xiaoxia Dai3Tian Chen4Huan Wu5Kunjie Li6Shiqiong Zhu7Yanlin Liu8Hua Lei9Department of Neurosurgery, Chongzhou People’s Hospital, Chengdu, Sichuan, ChinaSchool of Medicine, University of Electronic Science and Technology of China, Chengdu, ChinaDepartment of ICU, Sichuan Provincial People’s Hospital, University of Electronic Science and Technology of China, Chengdu, ChinaSchool of Medicine, University of Electronic Science and Technology of China, Chengdu, ChinaSchool of Medicine, University of Electronic Science and Technology of China, Chengdu, ChinaSchool of Medicine, University of Electronic Science and Technology of China, Chengdu, ChinaSchool of Medicine, University of Electronic Science and Technology of China, Chengdu, ChinaDepartment of Administration, Chongzhou People’s Hospital, Chengdu, Sichuan, ChinaDepartment of Administration, Chongzhou People’s Hospital, Chengdu, Sichuan, ChinaDepartment of Rehabilitation Medicine Center, Sichuan Provincial People’s Hospital, University of Electronic Science and Technology of China, Chengdu, ChinaObjectiveThe study aimed to explore the effects of virtual reality (VR) technology on motor function rehabilitation in critically ill patients.MethodsAdhering to the PRISMA systematic evaluation method for developing the literature ranking criteria and search strategy, the following databases were systematically searched: PubMed, Embase, Web of Science, the Cochrane Library, CNKI, Wanfang Data, Chinese Medical Journal Full-Text Database, and SINOMED. The search focused on the impact of virtual reality technology on limb function rehabilitation in critically ill patients, covering the period from the database’s inception to 6 December 2024. To evaluate the quality of the included studies, the risk of bias was assessed using the RevMan 5.4 tool.ResultsA total of 11 randomized controlled trials (RCTs) published over 10 years were included, involving 880 critically ill adult patients: 435 in the experimental group and 445 in the control group. The meta-analysis showed that, compared to the control group, virtual reality technology significantly improved the Berg Balance Scale (BBS) score (MD = 3.95, 95% CI: 3.19, 4.70, p < 0.05), the Functional Independence Measure (FIM) score (MD = 0.21, 95% CI: −1.35, 1.76, p > 0.05), the Functional Ambulation Category (FAC) score (MD = 0.72, 95% CI: 0.49, 0.94, p < 0.05), the upper limb motor function (Fugl-Meyer Assessment, FMA) score (MD = 5.08, 95% CI: 3.46, 6.69, p < 0.05), and the lower limb motor function (Fugl-Meyer Assessment FMA) score (MD = 2.83, 95% CI: 1.99, 3.67, p < 0.05) of the adult critically ill patients.ConclusionCompared to traditional rehabilitation techniques, virtual reality technology has a better overall effect in improving motor rehabilitation in critically ill patients and enhancing balance, functional walking, and upper and lower limb motor functions. However, the effect of enhancing the functional independence of limbs is not yet evident and still needs to be confirmed by high-quality, multicenter, and large-sample clinical trials.Systematic review registrationhttps://www.crd.york.ac.uk/PROSPERO/ Prospero register No.: CRD42024546409.https://www.frontiersin.org/articles/10.3389/fneur.2024.1469079/fullvirtual realitycritically ill patientsmotor functionmeta-analysissystematic review
spellingShingle Yansha He
Yansha He
Qin Yang
Xiaoxia Dai
Tian Chen
Huan Wu
Kunjie Li
Shiqiong Zhu
Yanlin Liu
Hua Lei
Effects of virtual reality technology on early mobility in critically ill adult patients: a systematic review and meta-analysis
Frontiers in Neurology
virtual reality
critically ill patients
motor function
meta-analysis
systematic review
title Effects of virtual reality technology on early mobility in critically ill adult patients: a systematic review and meta-analysis
title_full Effects of virtual reality technology on early mobility in critically ill adult patients: a systematic review and meta-analysis
title_fullStr Effects of virtual reality technology on early mobility in critically ill adult patients: a systematic review and meta-analysis
title_full_unstemmed Effects of virtual reality technology on early mobility in critically ill adult patients: a systematic review and meta-analysis
title_short Effects of virtual reality technology on early mobility in critically ill adult patients: a systematic review and meta-analysis
title_sort effects of virtual reality technology on early mobility in critically ill adult patients a systematic review and meta analysis
topic virtual reality
critically ill patients
motor function
meta-analysis
systematic review
url https://www.frontiersin.org/articles/10.3389/fneur.2024.1469079/full
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