Less Is More in Digital Games Too: A Comparative Analysis of Visual Elements of Physical and Digital Versions for Two Tabletop Games
The changing habits of consuming entertainment via digital channels have been well researched in contemporary academic papers, as has the migration of different forms and formats into digital environments. Often these migrations are based on familiarity for facilitating the smooth transition into th...
Saved in:
Main Authors: | Darijo Čerepinko, Robert Štefanović, Krunoslav Hajdek, Petar Miljković |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2025-01-01
|
Series: | Applied Sciences |
Subjects: | |
Online Access: | https://www.mdpi.com/2076-3417/15/2/715 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
MalAware: A tabletop exercise for malware security awareness education and incident response training
by: Giddeon Angafor, et al.
Published: (2024-01-01) -
DIGITAL AND NON-DIGITAL GAMES IN YOUNG LEARNER EFL CLASSROOMS AT WARTIME IN UKRAINE
by: Ilona Huszti, et al.
Published: (2024-10-01) -
Using Digital Games in Technology Oriented STEM Education: The Examination of the Students’ Game Designs
by: Ismail Donmez, et al.
Published: (2020-04-01) -
The impact of gender differences on learning digital games programming
by: Aleksić Veljko V.
Published: (2024-01-01) -
Playing the Game, or Not: Reframing Understandings of Children’s Digital Play
by: Magladry Madison, et al.
Published: (2019-12-01)