Less Is More in Digital Games Too: A Comparative Analysis of Visual Elements of Physical and Digital Versions for Two Tabletop Games

The changing habits of consuming entertainment via digital channels have been well researched in contemporary academic papers, as has the migration of different forms and formats into digital environments. Often these migrations are based on familiarity for facilitating the smooth transition into th...

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Main Authors: Darijo Čerepinko, Robert Štefanović, Krunoslav Hajdek, Petar Miljković
Format: Article
Language:English
Published: MDPI AG 2025-01-01
Series:Applied Sciences
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Online Access:https://www.mdpi.com/2076-3417/15/2/715
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author Darijo Čerepinko
Robert Štefanović
Krunoslav Hajdek
Petar Miljković
author_facet Darijo Čerepinko
Robert Štefanović
Krunoslav Hajdek
Petar Miljković
author_sort Darijo Čerepinko
collection DOAJ
description The changing habits of consuming entertainment via digital channels have been well researched in contemporary academic papers, as has the migration of different forms and formats into digital environments. Often these migrations are based on familiarity for facilitating the smooth transition into the new format, with additions specific to the digital channel (e.g., animations, sound effects, 3D perspectives, etc.) that are supposed to enhance user experience. In this paper, we present a comparative study of visual elements used in physical and digital versions of two tabletop games (Monopoly and UNO). Results from a sample of 100 players of both versions show higher overall satisfaction when engaging with the physical version of the games and significantly lower satisfaction with various visual elements in digital versions, such as overall visual perception, colors, and visual appearance of some key elements of the games. On closer inspection, the results show that the tendency to overload user interfaces with an abundance of interactive and visually enhanced features may reduce game enjoyment and overall satisfaction with the game, presumably due to factors such as information overload and cognitive distraction. In conclusion, it seems that the rule “less is more” could also be applied to the digital transition explained in this article.
format Article
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institution Kabale University
issn 2076-3417
language English
publishDate 2025-01-01
publisher MDPI AG
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series Applied Sciences
spelling doaj-art-b735593d0b0c49ab84f660f06a2803cb2025-01-24T13:20:34ZengMDPI AGApplied Sciences2076-34172025-01-0115271510.3390/app15020715Less Is More in Digital Games Too: A Comparative Analysis of Visual Elements of Physical and Digital Versions for Two Tabletop GamesDarijo Čerepinko0Robert Štefanović1Krunoslav Hajdek2Petar Miljković3Department for Multimedia, University North, 42000 Varaždin, CroatiaDepartment for Multimedia, University North, 42000 Varaždin, CroatiaDepartment for Multimedia, University North, 42000 Varaždin, CroatiaDepartment for Multimedia, University North, 42000 Varaždin, CroatiaThe changing habits of consuming entertainment via digital channels have been well researched in contemporary academic papers, as has the migration of different forms and formats into digital environments. Often these migrations are based on familiarity for facilitating the smooth transition into the new format, with additions specific to the digital channel (e.g., animations, sound effects, 3D perspectives, etc.) that are supposed to enhance user experience. In this paper, we present a comparative study of visual elements used in physical and digital versions of two tabletop games (Monopoly and UNO). Results from a sample of 100 players of both versions show higher overall satisfaction when engaging with the physical version of the games and significantly lower satisfaction with various visual elements in digital versions, such as overall visual perception, colors, and visual appearance of some key elements of the games. On closer inspection, the results show that the tendency to overload user interfaces with an abundance of interactive and visually enhanced features may reduce game enjoyment and overall satisfaction with the game, presumably due to factors such as information overload and cognitive distraction. In conclusion, it seems that the rule “less is more” could also be applied to the digital transition explained in this article.https://www.mdpi.com/2076-3417/15/2/715tabletop gamesdigitalizationvisual elements
spellingShingle Darijo Čerepinko
Robert Štefanović
Krunoslav Hajdek
Petar Miljković
Less Is More in Digital Games Too: A Comparative Analysis of Visual Elements of Physical and Digital Versions for Two Tabletop Games
Applied Sciences
tabletop games
digitalization
visual elements
title Less Is More in Digital Games Too: A Comparative Analysis of Visual Elements of Physical and Digital Versions for Two Tabletop Games
title_full Less Is More in Digital Games Too: A Comparative Analysis of Visual Elements of Physical and Digital Versions for Two Tabletop Games
title_fullStr Less Is More in Digital Games Too: A Comparative Analysis of Visual Elements of Physical and Digital Versions for Two Tabletop Games
title_full_unstemmed Less Is More in Digital Games Too: A Comparative Analysis of Visual Elements of Physical and Digital Versions for Two Tabletop Games
title_short Less Is More in Digital Games Too: A Comparative Analysis of Visual Elements of Physical and Digital Versions for Two Tabletop Games
title_sort less is more in digital games too a comparative analysis of visual elements of physical and digital versions for two tabletop games
topic tabletop games
digitalization
visual elements
url https://www.mdpi.com/2076-3417/15/2/715
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AT krunoslavhajdek lessismoreindigitalgamestooacomparativeanalysisofvisualelementsofphysicalanddigitalversionsfortwotabletopgames
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