Implementation of Special Function Unit for Vertex Shader Processor Using Hybrid Number System
The world of 3D graphic computing has undergone a revolution in the recent past, making devices more computationally intensive, providing high-end imaging to the user. The OpenGL ES Standard documents the requirements of graphic processing unit. A prime feature of this standard is a special function...
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Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
Wiley
2014-01-01
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Series: | Journal of Computer Networks and Communications |
Online Access: | http://dx.doi.org/10.1155/2014/890354 |
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