Implementation of Special Function Unit for Vertex Shader Processor Using Hybrid Number System

The world of 3D graphic computing has undergone a revolution in the recent past, making devices more computationally intensive, providing high-end imaging to the user. The OpenGL ES Standard documents the requirements of graphic processing unit. A prime feature of this standard is a special function...

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Bibliographic Details
Main Authors: Avni Agarwal, P. Harsha, Swati Vasishta, S. Sivanantham
Format: Article
Language:English
Published: Wiley 2014-01-01
Series:Journal of Computer Networks and Communications
Online Access:http://dx.doi.org/10.1155/2014/890354
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