Using Digital Games in Technology Oriented STEM Education: The Examination of the Students’ Game Designs
The purpose of this research is to examine the contents of the representations that students used while producing digital games in the scope of STEM education. The descriptive survey model among the other quantitative research methods has been used. Within the scope of this purpose, 300 games from t...
Saved in:
Main Authors: | , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Seyit Ahmet Kıray
2020-04-01
|
Series: | Journal of Education in Science, Environment and Health |
Subjects: | |
Online Access: | https://jeseh.net/index.php/jeseh/article/view/254 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|