Real-Time Facial Expression Recognition Based on Image Processing in Virtual Reality

Abstract More virtual reality (VR) scenarios have become more prevalent in recent years. More and more people are getting into VR, meaning that objective physiological measures to assess a user's emotional state automatically are becoming more critical. Individuals’ emotional states impact thei...

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Main Authors: Qingzhen Gong, Xuefang Liu, Yongqiang Ma
Format: Article
Language:English
Published: Springer 2025-01-01
Series:International Journal of Computational Intelligence Systems
Subjects:
Online Access:https://doi.org/10.1007/s44196-024-00729-9
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author Qingzhen Gong
Xuefang Liu
Yongqiang Ma
author_facet Qingzhen Gong
Xuefang Liu
Yongqiang Ma
author_sort Qingzhen Gong
collection DOAJ
description Abstract More virtual reality (VR) scenarios have become more prevalent in recent years. More and more people are getting into VR, meaning that objective physiological measures to assess a user's emotional state automatically are becoming more critical. Individuals’ emotional states impact their behaviour, opinions, emotions, and decisions. They may be used to analyze VR experiences and make systems react to and engage with the user’s emotions. VR environments require users to wear head-mounted displays (HMDs), blocking off their upper faces. That makes traditional Facial Expression Recognition (FER) approaches very limited in their usefulness. Thus, a Deep Learning (DL) solution combined with image processing is utilized to classify universal emotions: sadness, happiness, disgust, anger, fear and surprise. Hence, this paper suggests the Deep Automatic Facial Expression Recognition Model (DAFERM) for interactive virtual reality (VR) applications such as intelligent education, social networks, and virtual training. Two main parts comprise the system: one that uses deep neural networks (DNNs) for facial emotion identification and another that automatically tracks and segments faces. The system begins by following a marker on the front of the head-mounted display (HMD). With the help of the spatial data that has been retrieved, the positions and rotations of the face are estimated to segment the mouth. Finally, the system interacts with DNN using the pixels processed by the lips. It obtains the facial expression results in real time using an adaptive method for histogram-based mouth segmentation.
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institution Kabale University
issn 1875-6883
language English
publishDate 2025-01-01
publisher Springer
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series International Journal of Computational Intelligence Systems
spelling doaj-art-ad304a752ade46db95ce57368c0f28162025-01-26T12:51:42ZengSpringerInternational Journal of Computational Intelligence Systems1875-68832025-01-0118111610.1007/s44196-024-00729-9Real-Time Facial Expression Recognition Based on Image Processing in Virtual RealityQingzhen Gong0Xuefang Liu1Yongqiang Ma2School of Physical and Electronic Information Engineering, Jining Normal UniversitySchool of Information Engineering, Jingdezhen UniversitySchool of Computer and Big Data, Jining Normal UniversityAbstract More virtual reality (VR) scenarios have become more prevalent in recent years. More and more people are getting into VR, meaning that objective physiological measures to assess a user's emotional state automatically are becoming more critical. Individuals’ emotional states impact their behaviour, opinions, emotions, and decisions. They may be used to analyze VR experiences and make systems react to and engage with the user’s emotions. VR environments require users to wear head-mounted displays (HMDs), blocking off their upper faces. That makes traditional Facial Expression Recognition (FER) approaches very limited in their usefulness. Thus, a Deep Learning (DL) solution combined with image processing is utilized to classify universal emotions: sadness, happiness, disgust, anger, fear and surprise. Hence, this paper suggests the Deep Automatic Facial Expression Recognition Model (DAFERM) for interactive virtual reality (VR) applications such as intelligent education, social networks, and virtual training. Two main parts comprise the system: one that uses deep neural networks (DNNs) for facial emotion identification and another that automatically tracks and segments faces. The system begins by following a marker on the front of the head-mounted display (HMD). With the help of the spatial data that has been retrieved, the positions and rotations of the face are estimated to segment the mouth. Finally, the system interacts with DNN using the pixels processed by the lips. It obtains the facial expression results in real time using an adaptive method for histogram-based mouth segmentation.https://doi.org/10.1007/s44196-024-00729-9Facial expression recognitionDeep learningVirtual realityImage processingDeep neural network
spellingShingle Qingzhen Gong
Xuefang Liu
Yongqiang Ma
Real-Time Facial Expression Recognition Based on Image Processing in Virtual Reality
International Journal of Computational Intelligence Systems
Facial expression recognition
Deep learning
Virtual reality
Image processing
Deep neural network
title Real-Time Facial Expression Recognition Based on Image Processing in Virtual Reality
title_full Real-Time Facial Expression Recognition Based on Image Processing in Virtual Reality
title_fullStr Real-Time Facial Expression Recognition Based on Image Processing in Virtual Reality
title_full_unstemmed Real-Time Facial Expression Recognition Based on Image Processing in Virtual Reality
title_short Real-Time Facial Expression Recognition Based on Image Processing in Virtual Reality
title_sort real time facial expression recognition based on image processing in virtual reality
topic Facial expression recognition
Deep learning
Virtual reality
Image processing
Deep neural network
url https://doi.org/10.1007/s44196-024-00729-9
work_keys_str_mv AT qingzhengong realtimefacialexpressionrecognitionbasedonimageprocessinginvirtualreality
AT xuefangliu realtimefacialexpressionrecognitionbasedonimageprocessinginvirtualreality
AT yongqiangma realtimefacialexpressionrecognitionbasedonimageprocessinginvirtualreality