Developing a virtual reality application for online arts and psychomotor therapies using action research

BackgroundVirtual Reality (VR) holds much promise for online offering of arts and psychomotor therapies. As these therapies use bodily experiences, expressive/artistic media, materials, movement, music, and (role) play, VR is more suitable than online/video consultations.ObjectivesThis study was set...

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Main Authors: Nathalie Jans, Hans Wouters, Joep Kolijn, Suzanne Haeyen
Format: Article
Language:English
Published: Frontiers Media S.A. 2025-01-01
Series:Frontiers in Virtual Reality
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Online Access:https://www.frontiersin.org/articles/10.3389/frvir.2025.1462775/full
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author Nathalie Jans
Nathalie Jans
Hans Wouters
Joep Kolijn
Suzanne Haeyen
Suzanne Haeyen
Suzanne Haeyen
author_facet Nathalie Jans
Nathalie Jans
Hans Wouters
Joep Kolijn
Suzanne Haeyen
Suzanne Haeyen
Suzanne Haeyen
author_sort Nathalie Jans
collection DOAJ
description BackgroundVirtual Reality (VR) holds much promise for online offering of arts and psychomotor therapies. As these therapies use bodily experiences, expressive/artistic media, materials, movement, music, and (role) play, VR is more suitable than online/video consultations.ObjectivesThis study was set up to improve VR possibilities for arts and psychomotor therapies, with the primary aim of redeveloping and rebuilding a VR application.MethodsUsing Lewin’s paradigm of Action Research in conjunction with the Lean Start up Method to develop Minimal Viable Products, we developed and built the Virtual Reality Health Experience (VRhExp), a full body multiplayer VR space providing online arts and psychomotor therapies. The Action Research concerned a one-year co-creation project involving 17 arts and psychomotor therapists (Mean age 44.1 years, SD 11.3) together with input from media designers in education and technical VR developers. The Action Research consisted of five cycles. All cycles were held in groups.ResultsWe redeveloped an initial multiplayer full body VRhExp application based on users’ preferences, and ideas. Our participants reported becoming more proficient in using VR than at the start. Training and workshops held with arts and psychomotor therapists enhanced their knowledge of and skills in using the VRhExp. They provided input for the patient journey which was then used to develop a roadmap with the prerequisites for the implementation of the VRhExp in clinical practice. All participants indicated that the current version of VRhExp is not yet ready for use in clinical practice but appreciated that a great step forward had been made. Of the arts and psychomotor therapists who participated in the workshops, four out of five acknowledged the potential of acting and experiencing with the VRhExp (79%).ConclusionThe VRhExp is a promising tool for patients with psychological disorders as it enables the continuity of care provision by therapists. The VRhExp is a first step towards developing a broader landscape for offering online experiential arts and psychomotor therapies.
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series Frontiers in Virtual Reality
spelling doaj-art-ab1824416376415ea69ed0b6cff26aab2025-01-22T07:11:05ZengFrontiers Media S.A.Frontiers in Virtual Reality2673-41922025-01-01610.3389/frvir.2025.14627751462775Developing a virtual reality application for online arts and psychomotor therapies using action researchNathalie Jans0Nathalie Jans1Hans Wouters2Joep Kolijn3Suzanne Haeyen4Suzanne Haeyen5Suzanne Haeyen6Special Research Group Arts & Psychomotor Therapies/Master of Arts Therapies, HAN University of Applied Sciences, Nijmegen, NetherlandsKarakter Child and Adolescent Psychiatry, University Center, Nijmegen, NetherlandsSpecial Research Group Arts & Psychomotor Therapies/Master of Arts Therapies, HAN University of Applied Sciences, Nijmegen, NetherlandsSpecial Research Group Arts & Psychomotor Therapies/Master of Arts Therapies, HAN University of Applied Sciences, Nijmegen, NetherlandsSpecial Research Group Arts & Psychomotor Therapies/Master of Arts Therapies, HAN University of Applied Sciences, Nijmegen, NetherlandsGGNet, Centre for Mental Health, Scelta, Expert Centre for Personality Disorders Apeldoorn, Warnsveld, NetherlandsKenVaK, Research Centre for the Arts Therapies, Hogeschool Zuyd, Heerlen, NetherlandsBackgroundVirtual Reality (VR) holds much promise for online offering of arts and psychomotor therapies. As these therapies use bodily experiences, expressive/artistic media, materials, movement, music, and (role) play, VR is more suitable than online/video consultations.ObjectivesThis study was set up to improve VR possibilities for arts and psychomotor therapies, with the primary aim of redeveloping and rebuilding a VR application.MethodsUsing Lewin’s paradigm of Action Research in conjunction with the Lean Start up Method to develop Minimal Viable Products, we developed and built the Virtual Reality Health Experience (VRhExp), a full body multiplayer VR space providing online arts and psychomotor therapies. The Action Research concerned a one-year co-creation project involving 17 arts and psychomotor therapists (Mean age 44.1 years, SD 11.3) together with input from media designers in education and technical VR developers. The Action Research consisted of five cycles. All cycles were held in groups.ResultsWe redeveloped an initial multiplayer full body VRhExp application based on users’ preferences, and ideas. Our participants reported becoming more proficient in using VR than at the start. Training and workshops held with arts and psychomotor therapists enhanced their knowledge of and skills in using the VRhExp. They provided input for the patient journey which was then used to develop a roadmap with the prerequisites for the implementation of the VRhExp in clinical practice. All participants indicated that the current version of VRhExp is not yet ready for use in clinical practice but appreciated that a great step forward had been made. Of the arts and psychomotor therapists who participated in the workshops, four out of five acknowledged the potential of acting and experiencing with the VRhExp (79%).ConclusionThe VRhExp is a promising tool for patients with psychological disorders as it enables the continuity of care provision by therapists. The VRhExp is a first step towards developing a broader landscape for offering online experiential arts and psychomotor therapies.https://www.frontiersin.org/articles/10.3389/frvir.2025.1462775/fullart therapiespsychomotor therapyfull body multiplayervirtual realitye-healthmusic therapy
spellingShingle Nathalie Jans
Nathalie Jans
Hans Wouters
Joep Kolijn
Suzanne Haeyen
Suzanne Haeyen
Suzanne Haeyen
Developing a virtual reality application for online arts and psychomotor therapies using action research
Frontiers in Virtual Reality
art therapies
psychomotor therapy
full body multiplayer
virtual reality
e-health
music therapy
title Developing a virtual reality application for online arts and psychomotor therapies using action research
title_full Developing a virtual reality application for online arts and psychomotor therapies using action research
title_fullStr Developing a virtual reality application for online arts and psychomotor therapies using action research
title_full_unstemmed Developing a virtual reality application for online arts and psychomotor therapies using action research
title_short Developing a virtual reality application for online arts and psychomotor therapies using action research
title_sort developing a virtual reality application for online arts and psychomotor therapies using action research
topic art therapies
psychomotor therapy
full body multiplayer
virtual reality
e-health
music therapy
url https://www.frontiersin.org/articles/10.3389/frvir.2025.1462775/full
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