Children’s Perceived Ease of Use of a Projected Augmented Reality Game Designed for Balance and Coordination Training

Developing balance and coordination skills is essential for children, especially those aged 4–8, but limited Health and Physical Education (HPE) programs in schools hinder effective training. Game-based learning and Augmented Reality (AR) technologies offer promising ways to enhance these skills by...

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Main Authors: Yishi Liu, Leigh Achterbosch, Grant Meredith, Evan Dekker, Suryani Lim, Andrew P. Lavender
Format: Article
Language:English
Published: MDPI AG 2024-12-01
Series:Technologies
Subjects:
Online Access:https://www.mdpi.com/2227-7080/13/1/9
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author Yishi Liu
Leigh Achterbosch
Grant Meredith
Evan Dekker
Suryani Lim
Andrew P. Lavender
author_facet Yishi Liu
Leigh Achterbosch
Grant Meredith
Evan Dekker
Suryani Lim
Andrew P. Lavender
author_sort Yishi Liu
collection DOAJ
description Developing balance and coordination skills is essential for children, especially those aged 4–8, but limited Health and Physical Education (HPE) programs in schools hinder effective training. Game-based learning and Augmented Reality (AR) technologies offer promising ways to enhance these skills by providing immersive HPE experiences. An AR exercise-game prototype was developed to train children’s balance and coordination, with 19 children aged 4 to 9 testing the prototype. Post-activity surveys revealed high engagement and interactivity ratings. The difficultly of the current prototype was found to be appropriately challenging for 4- to 6-year-olds. Feedback emphasized a preference for interactive, challenging elements, suggesting improvements in difficulty customization, visuals, and technical stability. Competitive play between multiple children testing the prototype encouraged repeated attempts, but also highlighted the need for improved tracking solutions and lab setup. Overall, the innovative design shows educational potential but requires further large-scale testing on a refined version to assess its effectiveness in balance and coordination training.
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spelling doaj-art-a9718516003a41118ae882cb1c64f0112025-01-24T13:50:44ZengMDPI AGTechnologies2227-70802024-12-01131910.3390/technologies13010009Children’s Perceived Ease of Use of a Projected Augmented Reality Game Designed for Balance and Coordination TrainingYishi Liu0Leigh Achterbosch1Grant Meredith2Evan Dekker3Suryani Lim4Andrew P. Lavender5Institute of Innovation, Science and Sustainability, Federation University Australia, Ballarat, VIC 3350, AustraliaInstitute of Innovation, Science and Sustainability, Federation University Australia, Ballarat, VIC 3350, AustraliaInstitute of Innovation, Science and Sustainability, Federation University Australia, Ballarat, VIC 3350, AustraliaInstitute of Innovation, Science and Sustainability, Federation University Australia, Ballarat, VIC 3350, AustraliaInstitute of Innovation, Science and Sustainability, Federation University Australia, Ballarat, VIC 3350, AustraliaInstitute of Health and Wellbeing, Federation University Australia, Ballarat, VIC 3350, AustraliaDeveloping balance and coordination skills is essential for children, especially those aged 4–8, but limited Health and Physical Education (HPE) programs in schools hinder effective training. Game-based learning and Augmented Reality (AR) technologies offer promising ways to enhance these skills by providing immersive HPE experiences. An AR exercise-game prototype was developed to train children’s balance and coordination, with 19 children aged 4 to 9 testing the prototype. Post-activity surveys revealed high engagement and interactivity ratings. The difficultly of the current prototype was found to be appropriately challenging for 4- to 6-year-olds. Feedback emphasized a preference for interactive, challenging elements, suggesting improvements in difficulty customization, visuals, and technical stability. Competitive play between multiple children testing the prototype encouraged repeated attempts, but also highlighted the need for improved tracking solutions and lab setup. Overall, the innovative design shows educational potential but requires further large-scale testing on a refined version to assess its effectiveness in balance and coordination training.https://www.mdpi.com/2227-7080/13/1/9augmented reality (AR)balancecoordinationchildreneducationmotor skills
spellingShingle Yishi Liu
Leigh Achterbosch
Grant Meredith
Evan Dekker
Suryani Lim
Andrew P. Lavender
Children’s Perceived Ease of Use of a Projected Augmented Reality Game Designed for Balance and Coordination Training
Technologies
augmented reality (AR)
balance
coordination
children
education
motor skills
title Children’s Perceived Ease of Use of a Projected Augmented Reality Game Designed for Balance and Coordination Training
title_full Children’s Perceived Ease of Use of a Projected Augmented Reality Game Designed for Balance and Coordination Training
title_fullStr Children’s Perceived Ease of Use of a Projected Augmented Reality Game Designed for Balance and Coordination Training
title_full_unstemmed Children’s Perceived Ease of Use of a Projected Augmented Reality Game Designed for Balance and Coordination Training
title_short Children’s Perceived Ease of Use of a Projected Augmented Reality Game Designed for Balance and Coordination Training
title_sort children s perceived ease of use of a projected augmented reality game designed for balance and coordination training
topic augmented reality (AR)
balance
coordination
children
education
motor skills
url https://www.mdpi.com/2227-7080/13/1/9
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