Understanding Determinants of Management Simulation Games Adoption in Higher Educational Institutions Using an Integrated Technology Acceptance Model/Technology–Organisation–Environment Model: Educator Perspective

Background and Methods: A primary survey of a multi-national sample of higher institutional educators has been conducted to investigate the determinants of the adoption of management simulation games. The research model is developed based on the technology acceptance model (TAM) and technology–organ...

Full description

Saved in:
Bibliographic Details
Main Authors: Mirjana Pejić Bach, Maja Meško, Ana Marija Stjepić, Sarwar Khawaja, Fayyaz Hussain Quershi
Format: Article
Language:English
Published: MDPI AG 2025-01-01
Series:Information
Subjects:
Online Access:https://www.mdpi.com/2078-2489/16/1/45
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1832588364481560576
author Mirjana Pejić Bach
Maja Meško
Ana Marija Stjepić
Sarwar Khawaja
Fayyaz Hussain Quershi
author_facet Mirjana Pejić Bach
Maja Meško
Ana Marija Stjepić
Sarwar Khawaja
Fayyaz Hussain Quershi
author_sort Mirjana Pejić Bach
collection DOAJ
description Background and Methods: A primary survey of a multi-national sample of higher institutional educators has been conducted to investigate the determinants of the adoption of management simulation games. The research model is developed based on the technology acceptance model (TAM) and technology–organisation–environment (TOE). Structural equation modelling has been used to test the research model. The paper focuses on the use of management simulation games among educators in higher educational institutions (HEIs). Its purpose is to determine the factors influencing educators’ use of these games from both individual and institutional perspectives. The TAM captures the individual perspective, while the TOE framework addresses the institutional perspective. The structural equation model confirmed most of the TAM hypotheses. Results: However, the model does not support the hypotheses regarding the relationship between perceived ease of use and attitude toward usage or between perceived ease of use and perceived usefulness. The technological factors within the TOE framework did not significantly impact perceived usefulness, only perceived ease of use. Conclusion: The combined TAM-TOE model has demonstrated valid representativeness. Previous research on the usage of management simulation games has primarily focused on students, neglecting the broader perspective of educators in HEIs in business and economics within both the TAM and TOE frameworks.
format Article
id doaj-art-a939f4aa78eb488dad3cd357be15f0ed
institution Kabale University
issn 2078-2489
language English
publishDate 2025-01-01
publisher MDPI AG
record_format Article
series Information
spelling doaj-art-a939f4aa78eb488dad3cd357be15f0ed2025-01-24T13:35:16ZengMDPI AGInformation2078-24892025-01-011614510.3390/info16010045Understanding Determinants of Management Simulation Games Adoption in Higher Educational Institutions Using an Integrated Technology Acceptance Model/Technology–Organisation–Environment Model: Educator PerspectiveMirjana Pejić Bach0Maja Meško1Ana Marija Stjepić2Sarwar Khawaja3Fayyaz Hussain Quershi4Faculty of Economics and Business, University of Zagreb, 10000 Zagreb, CroatiaFaculty of Organizational Sciences, University of Maribor, 4000 Kranj, SloveniaFaculty of Economics and Business, University of Zagreb, 10000 Zagreb, CroatiaSK Research-Oxford Business College, Oxford OX1 2BQ, UKSK Research-Oxford Business College, Oxford OX1 2BQ, UKBackground and Methods: A primary survey of a multi-national sample of higher institutional educators has been conducted to investigate the determinants of the adoption of management simulation games. The research model is developed based on the technology acceptance model (TAM) and technology–organisation–environment (TOE). Structural equation modelling has been used to test the research model. The paper focuses on the use of management simulation games among educators in higher educational institutions (HEIs). Its purpose is to determine the factors influencing educators’ use of these games from both individual and institutional perspectives. The TAM captures the individual perspective, while the TOE framework addresses the institutional perspective. The structural equation model confirmed most of the TAM hypotheses. Results: However, the model does not support the hypotheses regarding the relationship between perceived ease of use and attitude toward usage or between perceived ease of use and perceived usefulness. The technological factors within the TOE framework did not significantly impact perceived usefulness, only perceived ease of use. Conclusion: The combined TAM-TOE model has demonstrated valid representativeness. Previous research on the usage of management simulation games has primarily focused on students, neglecting the broader perspective of educators in HEIs in business and economics within both the TAM and TOE frameworks.https://www.mdpi.com/2078-2489/16/1/45management simulation gamesTAMTOE structural equation modellingintention to useadoption
spellingShingle Mirjana Pejić Bach
Maja Meško
Ana Marija Stjepić
Sarwar Khawaja
Fayyaz Hussain Quershi
Understanding Determinants of Management Simulation Games Adoption in Higher Educational Institutions Using an Integrated Technology Acceptance Model/Technology–Organisation–Environment Model: Educator Perspective
Information
management simulation games
TAM
TOE structural equation modelling
intention to use
adoption
title Understanding Determinants of Management Simulation Games Adoption in Higher Educational Institutions Using an Integrated Technology Acceptance Model/Technology–Organisation–Environment Model: Educator Perspective
title_full Understanding Determinants of Management Simulation Games Adoption in Higher Educational Institutions Using an Integrated Technology Acceptance Model/Technology–Organisation–Environment Model: Educator Perspective
title_fullStr Understanding Determinants of Management Simulation Games Adoption in Higher Educational Institutions Using an Integrated Technology Acceptance Model/Technology–Organisation–Environment Model: Educator Perspective
title_full_unstemmed Understanding Determinants of Management Simulation Games Adoption in Higher Educational Institutions Using an Integrated Technology Acceptance Model/Technology–Organisation–Environment Model: Educator Perspective
title_short Understanding Determinants of Management Simulation Games Adoption in Higher Educational Institutions Using an Integrated Technology Acceptance Model/Technology–Organisation–Environment Model: Educator Perspective
title_sort understanding determinants of management simulation games adoption in higher educational institutions using an integrated technology acceptance model technology organisation environment model educator perspective
topic management simulation games
TAM
TOE structural equation modelling
intention to use
adoption
url https://www.mdpi.com/2078-2489/16/1/45
work_keys_str_mv AT mirjanapejicbach understandingdeterminantsofmanagementsimulationgamesadoptioninhighereducationalinstitutionsusinganintegratedtechnologyacceptancemodeltechnologyorganisationenvironmentmodeleducatorperspective
AT majamesko understandingdeterminantsofmanagementsimulationgamesadoptioninhighereducationalinstitutionsusinganintegratedtechnologyacceptancemodeltechnologyorganisationenvironmentmodeleducatorperspective
AT anamarijastjepic understandingdeterminantsofmanagementsimulationgamesadoptioninhighereducationalinstitutionsusinganintegratedtechnologyacceptancemodeltechnologyorganisationenvironmentmodeleducatorperspective
AT sarwarkhawaja understandingdeterminantsofmanagementsimulationgamesadoptioninhighereducationalinstitutionsusinganintegratedtechnologyacceptancemodeltechnologyorganisationenvironmentmodeleducatorperspective
AT fayyazhussainquershi understandingdeterminantsofmanagementsimulationgamesadoptioninhighereducationalinstitutionsusinganintegratedtechnologyacceptancemodeltechnologyorganisationenvironmentmodeleducatorperspective