Distributed Task Offloading Game in Multiserver Mobile Edge Computing Networks

With the explosion of data traffic, mobile edge computing (MEC) has emerged to solve the problem of high time delay and energy consumption. In order to cope with a large number of computing tasks, the deployment of edge servers is increasingly intensive. Thus, server service areas overlap. We focus...

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Bibliographic Details
Main Authors: Shuang Chen, Ying Chen, Xin Chen, Yuemei Hu
Format: Article
Language:English
Published: Wiley 2020-01-01
Series:Complexity
Online Access:http://dx.doi.org/10.1155/2020/7016307
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Summary:With the explosion of data traffic, mobile edge computing (MEC) has emerged to solve the problem of high time delay and energy consumption. In order to cope with a large number of computing tasks, the deployment of edge servers is increasingly intensive. Thus, server service areas overlap. We focus on mobile users in overlapping service areas and study the problem of computation offloading for these users. In this paper, we consider a multiuser offloading scenario with intensive deployment of edge servers. In addition, we divide the offloading process into two stages, namely, data transmission and computation execution, in which channel interference and resource preemption are considered, respectively. We apply the noncooperative game method to model and prove the existence of Nash equilibrium (NE). The real-time update computation offloading algorithm (RUCO) is proposed to obtain equilibrium offloading strategies. Due to the high complexity of the RUCO algorithm, the multiuser probabilistic offloading decision (MPOD) algorithm is proposed to improve this problem. We evaluate the performance of the MPOD algorithm through experiments. The experimental results show that the MPOD algorithm can converge after a limited number of iterations and can obtain the offloading strategy with lower cost.
ISSN:1076-2787
1099-0526