Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review

This article aims to understand which methods and user assessment approaches are most commonly used in motor rehabilitation studies that use Augmented Reality (AR) applications. The way in which this was performed and discussed was through a systematic review of the area. Firstly, the different uses...

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Main Authors: Virgínia C. Cavalcanti, Maria I. de Santana, Alana E. F. Da Gama, Walter F. M. Correia
Format: Article
Language:English
Published: Wiley 2018-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2018/5387896
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author Virgínia C. Cavalcanti
Maria I. de Santana
Alana E. F. Da Gama
Walter F. M. Correia
author_facet Virgínia C. Cavalcanti
Maria I. de Santana
Alana E. F. Da Gama
Walter F. M. Correia
author_sort Virgínia C. Cavalcanti
collection DOAJ
description This article aims to understand which methods and user assessment approaches are most commonly used in motor rehabilitation studies that use Augmented Reality (AR) applications. The way in which this was performed and discussed was through a systematic review of the area. Firstly, the different uses of AR in these treatments, and the importance of improving usability studies to evaluate these interfaces and their interactions with their users, were discussed. Then, the systematic review of the literature was structured according to previous studies and covered the period from 2007 to September 2017, using the main scientific journals of the area. Of the 666 results collected in the initial search, 32 articles were selected within the planned requirements and scope. These publications were classified by relevance, using the QualSyst evaluation tool for health technology research, and the type of evaluation, approach, and methods used were catalogued. It was found that most of the studies prioritise methods of data collection, such as task execution and performance analysis. However, through QualSyst, it was verified that the best-evaluated studies chose to use a combination of quantitative and qualitative analysis, through the application of methods such as user preference questionnaires, interviews, and observations. The results presented in this review may benefit designers who intend to design and conduct usability assessments for AR within this context.
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institution Kabale University
issn 1687-7047
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publishDate 2018-01-01
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series International Journal of Computer Games Technology
spelling doaj-art-a8d928489227433bbbbe4f28eb1506e82025-02-03T01:03:05ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552018-01-01201810.1155/2018/53878965387896Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic ReviewVirgínia C. Cavalcanti0Maria I. de Santana1Alana E. F. Da Gama2Walter F. M. Correia3Design Department, Universidade Federal de Pernambuco, Recife 50670-901, BrazilDepartment of Biomedical Engineering, Universidade Federal de Pernambuco, Recife 50670-901, BrazilDepartment of Biomedical Engineering, Universidade Federal de Pernambuco, Recife 50670-901, BrazilDesign Department, Universidade Federal de Pernambuco, Recife 50670-901, BrazilThis article aims to understand which methods and user assessment approaches are most commonly used in motor rehabilitation studies that use Augmented Reality (AR) applications. The way in which this was performed and discussed was through a systematic review of the area. Firstly, the different uses of AR in these treatments, and the importance of improving usability studies to evaluate these interfaces and their interactions with their users, were discussed. Then, the systematic review of the literature was structured according to previous studies and covered the period from 2007 to September 2017, using the main scientific journals of the area. Of the 666 results collected in the initial search, 32 articles were selected within the planned requirements and scope. These publications were classified by relevance, using the QualSyst evaluation tool for health technology research, and the type of evaluation, approach, and methods used were catalogued. It was found that most of the studies prioritise methods of data collection, such as task execution and performance analysis. However, through QualSyst, it was verified that the best-evaluated studies chose to use a combination of quantitative and qualitative analysis, through the application of methods such as user preference questionnaires, interviews, and observations. The results presented in this review may benefit designers who intend to design and conduct usability assessments for AR within this context.http://dx.doi.org/10.1155/2018/5387896
spellingShingle Virgínia C. Cavalcanti
Maria I. de Santana
Alana E. F. Da Gama
Walter F. M. Correia
Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review
International Journal of Computer Games Technology
title Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review
title_full Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review
title_fullStr Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review
title_full_unstemmed Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review
title_short Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review
title_sort usability assessments for augmented reality motor rehabilitation solutions a systematic review
url http://dx.doi.org/10.1155/2018/5387896
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