Making virtual learning environment more intelligent: application of Markov decision process

Suppose there exist a Virtual Learning Environment in which agent plays a role of the teacher. With time it moves to different states and makes decisions on which action to choose for moving from current state to the next state. Some actions taken are better than some others. The transition process...

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Main Author: Dalia Baziukaitė
Format: Article
Language:English
Published: Vilnius University Press 2004-12-01
Series:Lietuvos Matematikos Rinkinys
Subjects:
Online Access:https://www.journals.vu.lt/LMR/article/view/32273
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author Dalia Baziukaitė
author_facet Dalia Baziukaitė
author_sort Dalia Baziukaitė
collection DOAJ
description Suppose there exist a Virtual Learning Environment in which agent plays a role of the teacher. With time it moves to different states and makes decisions on which action to choose for moving from current state to the next state. Some actions taken are better than some others. The transition process through the set of states ends in some final (goal) state, being in which it gives for the agent the largest benefit. The best way of action is to reach the goal state with maximum return available. The system is formalized as Markov Decision Process and the Q-Learning algorithm is applied to find of such kind criterion that optimises the behavior of the agent.
format Article
id doaj-art-a7fa0219928b4aa28171326c05641d19
institution Kabale University
issn 0132-2818
2335-898X
language English
publishDate 2004-12-01
publisher Vilnius University Press
record_format Article
series Lietuvos Matematikos Rinkinys
spelling doaj-art-a7fa0219928b4aa28171326c05641d192025-01-20T18:16:16ZengVilnius University PressLietuvos Matematikos Rinkinys0132-28182335-898X2004-12-0144spec.10.15388/LMR.2004.32273Making virtual learning environment more intelligent: application of Markov decision processDalia Baziukaitė0Klaipedos University Suppose there exist a Virtual Learning Environment in which agent plays a role of the teacher. With time it moves to different states and makes decisions on which action to choose for moving from current state to the next state. Some actions taken are better than some others. The transition process through the set of states ends in some final (goal) state, being in which it gives for the agent the largest benefit. The best way of action is to reach the goal state with maximum return available. The system is formalized as Markov Decision Process and the Q-Learning algorithm is applied to find of such kind criterion that optimises the behavior of the agent. https://www.journals.vu.lt/LMR/article/view/32273Markov decision processreinforcement learningvirtual learning environmentQ-learning
spellingShingle Dalia Baziukaitė
Making virtual learning environment more intelligent: application of Markov decision process
Lietuvos Matematikos Rinkinys
Markov decision process
reinforcement learning
virtual learning environment
Q-learning
title Making virtual learning environment more intelligent: application of Markov decision process
title_full Making virtual learning environment more intelligent: application of Markov decision process
title_fullStr Making virtual learning environment more intelligent: application of Markov decision process
title_full_unstemmed Making virtual learning environment more intelligent: application of Markov decision process
title_short Making virtual learning environment more intelligent: application of Markov decision process
title_sort making virtual learning environment more intelligent application of markov decision process
topic Markov decision process
reinforcement learning
virtual learning environment
Q-learning
url https://www.journals.vu.lt/LMR/article/view/32273
work_keys_str_mv AT daliabaziukaite makingvirtuallearningenvironmentmoreintelligentapplicationofmarkovdecisionprocess