Making virtual learning environment more intelligent: application of Markov decision process
Suppose there exist a Virtual Learning Environment in which agent plays a role of the teacher. With time it moves to different states and makes decisions on which action to choose for moving from current state to the next state. Some actions taken are better than some others. The transition process...
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Language: | English |
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Vilnius University Press
2004-12-01
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Series: | Lietuvos Matematikos Rinkinys |
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Online Access: | https://www.journals.vu.lt/LMR/article/view/32273 |
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author | Dalia Baziukaitė |
author_facet | Dalia Baziukaitė |
author_sort | Dalia Baziukaitė |
collection | DOAJ |
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Suppose there exist a Virtual Learning Environment in which agent plays a role of the teacher. With time it moves to different states and makes decisions on which action to choose for moving from current state to the next state. Some actions taken are better than some others. The transition process through the set of states ends in some final (goal) state, being in which it gives for the agent the largest benefit. The best way of action is to reach the goal state with maximum return available. The system is formalized as Markov Decision Process and the Q-Learning algorithm is applied to find of such kind criterion that optimises the behavior of the agent.
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format | Article |
id | doaj-art-a7fa0219928b4aa28171326c05641d19 |
institution | Kabale University |
issn | 0132-2818 2335-898X |
language | English |
publishDate | 2004-12-01 |
publisher | Vilnius University Press |
record_format | Article |
series | Lietuvos Matematikos Rinkinys |
spelling | doaj-art-a7fa0219928b4aa28171326c05641d192025-01-20T18:16:16ZengVilnius University PressLietuvos Matematikos Rinkinys0132-28182335-898X2004-12-0144spec.10.15388/LMR.2004.32273Making virtual learning environment more intelligent: application of Markov decision processDalia Baziukaitė0Klaipedos University Suppose there exist a Virtual Learning Environment in which agent plays a role of the teacher. With time it moves to different states and makes decisions on which action to choose for moving from current state to the next state. Some actions taken are better than some others. The transition process through the set of states ends in some final (goal) state, being in which it gives for the agent the largest benefit. The best way of action is to reach the goal state with maximum return available. The system is formalized as Markov Decision Process and the Q-Learning algorithm is applied to find of such kind criterion that optimises the behavior of the agent. https://www.journals.vu.lt/LMR/article/view/32273Markov decision processreinforcement learningvirtual learning environmentQ-learning |
spellingShingle | Dalia Baziukaitė Making virtual learning environment more intelligent: application of Markov decision process Lietuvos Matematikos Rinkinys Markov decision process reinforcement learning virtual learning environment Q-learning |
title | Making virtual learning environment more intelligent: application of Markov decision process |
title_full | Making virtual learning environment more intelligent: application of Markov decision process |
title_fullStr | Making virtual learning environment more intelligent: application of Markov decision process |
title_full_unstemmed | Making virtual learning environment more intelligent: application of Markov decision process |
title_short | Making virtual learning environment more intelligent: application of Markov decision process |
title_sort | making virtual learning environment more intelligent application of markov decision process |
topic | Markov decision process reinforcement learning virtual learning environment Q-learning |
url | https://www.journals.vu.lt/LMR/article/view/32273 |
work_keys_str_mv | AT daliabaziukaite makingvirtuallearningenvironmentmoreintelligentapplicationofmarkovdecisionprocess |