DeepGame-TP: Integrating Dynamic Game Theory and Deep Learning for Trajectory Planning
Trajectory planning for automated vehicles in traffic has been a challenging task and a hot topic in recent research. The need for flexibility, transparency, interpretability and predictability poses challenges in deploying data-driven approaches in this safety-critical application. This paper propo...
Saved in:
Main Authors: | , , , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
IEEE
2024-01-01
|
Series: | IEEE Open Journal of Intelligent Transportation Systems |
Subjects: | |
Online Access: | https://ieeexplore.ieee.org/document/10793110/ |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Summary: | Trajectory planning for automated vehicles in traffic has been a challenging task and a hot topic in recent research. The need for flexibility, transparency, interpretability and predictability poses challenges in deploying data-driven approaches in this safety-critical application. This paper proposes DeepGame-TP, a game-theoretical trajectory planner that uses deep learning to model each agent’s cost function and adjust it based on observed behavior. In particular, a LSTM network predicts each agent’s desired speed, forming a penalizing term that reflects aggressiveness in the cost function. Experiments demonstrated significant advantages of this innovative framework, highlighting the adaptability of DeepGame-TP in intersection, overtaking, car following and merging scenarios. It effectively avoids dangerous situations that could arise from incorrect cost function estimates. The approach is suitable for real-time applications, solving the Generalized Nash Equilibrium Problem (GNEP) in scenarios with up to four vehicles in under 100 milliseconds on average. |
---|---|
ISSN: | 2687-7813 |