Fictions industrielles et apprentissage du temps : les jeux LEGO Bionicles
There is a LEGO paradox: the Danish firm arrived late to the scene, concerning new multimedia and digital toys, yet nevertheless released one of the most exemplary products of the 2000s: the Bionicle line, mixing figurines, construction games, popular multi-media fictions (in print, television, vide...
Saved in:
| Main Author: | Irène Langlet |
|---|---|
| Format: | Article |
| Language: | fra |
| Published: |
Association Française de Recherche sur les Livres et les Objets Culturels de l’Enfance (AFRELOCE)
2011-06-01
|
| Series: | Strenae |
| Subjects: | |
| Online Access: | https://journals.openedition.org/strenae/314 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Hobby i edukacja. LEGO w życiu dorosłego człowieka
by: Magdalena Barańska, et al.
Published: (2023-09-01) -
Le sens de la fiction ludique : jeu, récit et effet de monde
by: Antoine Dauphragne
Published: (2011-06-01) -
Lego®-based therapy in a Secondary School context: Exploring Practitioner Perspectives
by: Chloe Johnson
Published: (2025-06-01) -
Campur Kode Pada Transaksi Lego Tuneeca New N Preloved
by: Denik Wirawati
Published: (2019-07-01) -
DESIGN AND CONTROL OF MECHANICAL STRUCTURE OF LEGO ROBOT WITH 3 DOF
by: Gheorghe GÎLCĂ, et al.
Published: (2015-05-01)