Comparative analysis of the implementation performance using selected scripting languages in the Godot game engine
This article describes a comparative analysis of the implementation performance of selected scripting languages on the Godot game engine. In order to analyze the implementation of scripting languages, research scenarios were designed in which the scripts were written in a similar way to facilitate...
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Format: | Article |
Language: | English |
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Lublin University of Technology
2024-06-01
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Series: | Journal of Computer Sciences Institute |
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Online Access: | https://ph.pollub.pl/index.php/jcsi/article/view/5428 |
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author | Sebastian Alchimowicz Małgorzata Plechawska-Wójcik |
author_facet | Sebastian Alchimowicz Małgorzata Plechawska-Wójcik |
author_sort | Sebastian Alchimowicz |
collection | DOAJ |
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This article describes a comparative analysis of the implementation performance of selected scripting languages on the Godot game engine. In order to analyze the implementation of scripting languages, research scenarios were designed in which the scripts were written in a similar way to facilitate the analysis of the performance of their implementation. The study took into account parameters such as the execution time of a given script, processor time and the amount of RAM used. Based on the results obtained, averages were determined and presented in charts to facilitate their interpretation. The conducted research allowed for a comparative analysis between scripting languages. The analysis showed that each language is better suited for different types of projects, with GDScript being better for smaller projects and C# for more complex projects.
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format | Article |
id | doaj-art-a65daab33aaf4289a8f468e31f46fc04 |
institution | Kabale University |
issn | 2544-0764 |
language | English |
publishDate | 2024-06-01 |
publisher | Lublin University of Technology |
record_format | Article |
series | Journal of Computer Sciences Institute |
spelling | doaj-art-a65daab33aaf4289a8f468e31f46fc042025-02-02T18:01:30ZengLublin University of TechnologyJournal of Computer Sciences Institute2544-07642024-06-013110.35784/jcsi.5428Comparative analysis of the implementation performance using selected scripting languages in the Godot game engineSebastian Alchimowicz0Małgorzata Plechawska-Wójcik1Lublin University of TechnologyLublin University of Technology Poland This article describes a comparative analysis of the implementation performance of selected scripting languages on the Godot game engine. In order to analyze the implementation of scripting languages, research scenarios were designed in which the scripts were written in a similar way to facilitate the analysis of the performance of their implementation. The study took into account parameters such as the execution time of a given script, processor time and the amount of RAM used. Based on the results obtained, averages were determined and presented in charts to facilitate their interpretation. The conducted research allowed for a comparative analysis between scripting languages. The analysis showed that each language is better suited for different types of projects, with GDScript being better for smaller projects and C# for more complex projects. https://ph.pollub.pl/index.php/jcsi/article/view/5428Godotimplementation efficiencyscripting languages |
spellingShingle | Sebastian Alchimowicz Małgorzata Plechawska-Wójcik Comparative analysis of the implementation performance using selected scripting languages in the Godot game engine Journal of Computer Sciences Institute Godot implementation efficiency scripting languages |
title | Comparative analysis of the implementation performance using selected scripting languages in the Godot game engine |
title_full | Comparative analysis of the implementation performance using selected scripting languages in the Godot game engine |
title_fullStr | Comparative analysis of the implementation performance using selected scripting languages in the Godot game engine |
title_full_unstemmed | Comparative analysis of the implementation performance using selected scripting languages in the Godot game engine |
title_short | Comparative analysis of the implementation performance using selected scripting languages in the Godot game engine |
title_sort | comparative analysis of the implementation performance using selected scripting languages in the godot game engine |
topic | Godot implementation efficiency scripting languages |
url | https://ph.pollub.pl/index.php/jcsi/article/view/5428 |
work_keys_str_mv | AT sebastianalchimowicz comparativeanalysisoftheimplementationperformanceusingselectedscriptinglanguagesinthegodotgameengine AT małgorzataplechawskawojcik comparativeanalysisoftheimplementationperformanceusingselectedscriptinglanguagesinthegodotgameengine |