Comparative analysis of the implementation performance using selected scripting languages in the Godot game engine

This article describes a comparative analysis of the implementation performance of selected scripting languages on the Godot game engine. In order to analyze the implementation of scripting languages, research scenarios were designed in which the scripts were written in a similar way to facilitate...

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Main Authors: Sebastian Alchimowicz, Małgorzata Plechawska-Wójcik
Format: Article
Language:English
Published: Lublin University of Technology 2024-06-01
Series:Journal of Computer Sciences Institute
Subjects:
Online Access:https://ph.pollub.pl/index.php/jcsi/article/view/5428
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author Sebastian Alchimowicz
Małgorzata Plechawska-Wójcik
author_facet Sebastian Alchimowicz
Małgorzata Plechawska-Wójcik
author_sort Sebastian Alchimowicz
collection DOAJ
description This article describes a comparative analysis of the implementation performance of selected scripting languages on the Godot game engine. In order to analyze the implementation of scripting languages, research scenarios were designed in which the scripts were written in a similar way to facilitate the analysis of the performance of their implementation. The study took into account parameters such as the execution time of a given script, processor time and the amount of RAM used. Based on the results obtained, averages were determined and presented in charts to facilitate their interpretation. The conducted research allowed for a comparative analysis between scripting languages. The analysis showed that each language is better suited for different types of projects, with GDScript being better for smaller projects and C# for more complex projects.
format Article
id doaj-art-a65daab33aaf4289a8f468e31f46fc04
institution Kabale University
issn 2544-0764
language English
publishDate 2024-06-01
publisher Lublin University of Technology
record_format Article
series Journal of Computer Sciences Institute
spelling doaj-art-a65daab33aaf4289a8f468e31f46fc042025-02-02T18:01:30ZengLublin University of TechnologyJournal of Computer Sciences Institute2544-07642024-06-013110.35784/jcsi.5428Comparative analysis of the implementation performance using selected scripting languages in the Godot game engineSebastian Alchimowicz0Małgorzata Plechawska-Wójcik1Lublin University of TechnologyLublin University of Technology Poland This article describes a comparative analysis of the implementation performance of selected scripting languages on the Godot game engine. In order to analyze the implementation of scripting languages, research scenarios were designed in which the scripts were written in a similar way to facilitate the analysis of the performance of their implementation. The study took into account parameters such as the execution time of a given script, processor time and the amount of RAM used. Based on the results obtained, averages were determined and presented in charts to facilitate their interpretation. The conducted research allowed for a comparative analysis between scripting languages. The analysis showed that each language is better suited for different types of projects, with GDScript being better for smaller projects and C# for more complex projects. https://ph.pollub.pl/index.php/jcsi/article/view/5428Godotimplementation efficiencyscripting languages
spellingShingle Sebastian Alchimowicz
Małgorzata Plechawska-Wójcik
Comparative analysis of the implementation performance using selected scripting languages in the Godot game engine
Journal of Computer Sciences Institute
Godot
implementation efficiency
scripting languages
title Comparative analysis of the implementation performance using selected scripting languages in the Godot game engine
title_full Comparative analysis of the implementation performance using selected scripting languages in the Godot game engine
title_fullStr Comparative analysis of the implementation performance using selected scripting languages in the Godot game engine
title_full_unstemmed Comparative analysis of the implementation performance using selected scripting languages in the Godot game engine
title_short Comparative analysis of the implementation performance using selected scripting languages in the Godot game engine
title_sort comparative analysis of the implementation performance using selected scripting languages in the godot game engine
topic Godot
implementation efficiency
scripting languages
url https://ph.pollub.pl/index.php/jcsi/article/view/5428
work_keys_str_mv AT sebastianalchimowicz comparativeanalysisoftheimplementationperformanceusingselectedscriptinglanguagesinthegodotgameengine
AT małgorzataplechawskawojcik comparativeanalysisoftheimplementationperformanceusingselectedscriptinglanguagesinthegodotgameengine