Perverse Interfaces: Gaping, Drifting, and Rippling as Ontological Styles in Computer Games

We use interfaces to disconnect from the situation around us, from the persistent experience of the outside world, from our neighbors. It is this ability of interfaces to legitimize “absence” that is usually overlooked in their analysis, as the emphasis is on concentration, management, and control....

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Bibliographic Details
Main Author: Konstantin A. Ocheretyany
Format: Article
Language:English
Published: Limited Liability Company Scientific Industrial Enterprise “Genesis. Frontier. Science” 2025-05-01
Series:Галактика медиа: журнал медиа исследований
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Online Access:https://galacticamedia.com/index.php/gmd/article/view/645
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