Issues in the Development of Location-Based Games

As new and more powerful mobile devices arrive, such as smartphones, tablets and PDAs, so do new ways of interaction emerge for the users and developers to explore. These devices allow for the creation of never-before-seen applications, using the broad range of inputs and sensors these devices integ...

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Main Authors: João Tiago Pinheiro Neto Jacob, António Fernando Coelho
Format: Article
Language:English
Published: Wiley 2011-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2011/495437
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author João Tiago Pinheiro Neto Jacob
António Fernando Coelho
author_facet João Tiago Pinheiro Neto Jacob
António Fernando Coelho
author_sort João Tiago Pinheiro Neto Jacob
collection DOAJ
description As new and more powerful mobile devices arrive, such as smartphones, tablets and PDAs, so do new ways of interaction emerge for the users and developers to explore. These devices allow for the creation of never-before-seen applications, using the broad range of inputs and sensors these devices integrate (such as accelerometers, light sensors, electronic compasses, GPS sensor among others), that allow for more ubiquous and personalized experiences. This paper explores issues that arise during the development and design phases of such games, as well as posible solutions for them. Finally we present, a framework for the development of location-based games that is sensible to these issues. This framework was created and tested thanks to a proof-of-concept location-based game (Geo-Wars).
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series International Journal of Computer Games Technology
spelling doaj-art-a4b3b59d2e164bee8455b73d3da4e14d2025-08-20T02:23:05ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552011-01-01201110.1155/2011/495437495437Issues in the Development of Location-Based GamesJoão Tiago Pinheiro Neto Jacob0António Fernando Coelho1Faculdade de Engenharia, Universidade do Porto—DEI/INESC, Porto 4200-465, PortugalFaculdade de Engenharia, Universidade do Porto—DEI/INESC, Porto 4200-465, PortugalAs new and more powerful mobile devices arrive, such as smartphones, tablets and PDAs, so do new ways of interaction emerge for the users and developers to explore. These devices allow for the creation of never-before-seen applications, using the broad range of inputs and sensors these devices integrate (such as accelerometers, light sensors, electronic compasses, GPS sensor among others), that allow for more ubiquous and personalized experiences. This paper explores issues that arise during the development and design phases of such games, as well as posible solutions for them. Finally we present, a framework for the development of location-based games that is sensible to these issues. This framework was created and tested thanks to a proof-of-concept location-based game (Geo-Wars).http://dx.doi.org/10.1155/2011/495437
spellingShingle João Tiago Pinheiro Neto Jacob
António Fernando Coelho
Issues in the Development of Location-Based Games
International Journal of Computer Games Technology
title Issues in the Development of Location-Based Games
title_full Issues in the Development of Location-Based Games
title_fullStr Issues in the Development of Location-Based Games
title_full_unstemmed Issues in the Development of Location-Based Games
title_short Issues in the Development of Location-Based Games
title_sort issues in the development of location based games
url http://dx.doi.org/10.1155/2011/495437
work_keys_str_mv AT joaotiagopinheironetojacob issuesinthedevelopmentoflocationbasedgames
AT antoniofernandocoelho issuesinthedevelopmentoflocationbasedgames