Issues in the Development of Location-Based Games
As new and more powerful mobile devices arrive, such as smartphones, tablets and PDAs, so do new ways of interaction emerge for the users and developers to explore. These devices allow for the creation of never-before-seen applications, using the broad range of inputs and sensors these devices integ...
Saved in:
| Main Authors: | , |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Wiley
2011-01-01
|
| Series: | International Journal of Computer Games Technology |
| Online Access: | http://dx.doi.org/10.1155/2011/495437 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| _version_ | 1850160731354300416 |
|---|---|
| author | João Tiago Pinheiro Neto Jacob António Fernando Coelho |
| author_facet | João Tiago Pinheiro Neto Jacob António Fernando Coelho |
| author_sort | João Tiago Pinheiro Neto Jacob |
| collection | DOAJ |
| description | As new and more powerful mobile devices arrive, such as smartphones, tablets and PDAs, so do new ways of interaction emerge for the users and developers to explore. These devices allow for the creation of never-before-seen applications, using the broad range of inputs and sensors these devices integrate (such as accelerometers, light sensors, electronic compasses, GPS sensor among others), that allow for more ubiquous and personalized experiences. This paper explores issues that arise during the development and design phases of such games, as well as posible solutions for them. Finally we present, a framework for the development of location-based games that is sensible to these issues. This framework was created and tested thanks to a proof-of-concept location-based game (Geo-Wars). |
| format | Article |
| id | doaj-art-a4b3b59d2e164bee8455b73d3da4e14d |
| institution | OA Journals |
| issn | 1687-7047 1687-7055 |
| language | English |
| publishDate | 2011-01-01 |
| publisher | Wiley |
| record_format | Article |
| series | International Journal of Computer Games Technology |
| spelling | doaj-art-a4b3b59d2e164bee8455b73d3da4e14d2025-08-20T02:23:05ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552011-01-01201110.1155/2011/495437495437Issues in the Development of Location-Based GamesJoão Tiago Pinheiro Neto Jacob0António Fernando Coelho1Faculdade de Engenharia, Universidade do Porto—DEI/INESC, Porto 4200-465, PortugalFaculdade de Engenharia, Universidade do Porto—DEI/INESC, Porto 4200-465, PortugalAs new and more powerful mobile devices arrive, such as smartphones, tablets and PDAs, so do new ways of interaction emerge for the users and developers to explore. These devices allow for the creation of never-before-seen applications, using the broad range of inputs and sensors these devices integrate (such as accelerometers, light sensors, electronic compasses, GPS sensor among others), that allow for more ubiquous and personalized experiences. This paper explores issues that arise during the development and design phases of such games, as well as posible solutions for them. Finally we present, a framework for the development of location-based games that is sensible to these issues. This framework was created and tested thanks to a proof-of-concept location-based game (Geo-Wars).http://dx.doi.org/10.1155/2011/495437 |
| spellingShingle | João Tiago Pinheiro Neto Jacob António Fernando Coelho Issues in the Development of Location-Based Games International Journal of Computer Games Technology |
| title | Issues in the Development of Location-Based Games |
| title_full | Issues in the Development of Location-Based Games |
| title_fullStr | Issues in the Development of Location-Based Games |
| title_full_unstemmed | Issues in the Development of Location-Based Games |
| title_short | Issues in the Development of Location-Based Games |
| title_sort | issues in the development of location based games |
| url | http://dx.doi.org/10.1155/2011/495437 |
| work_keys_str_mv | AT joaotiagopinheironetojacob issuesinthedevelopmentoflocationbasedgames AT antoniofernandocoelho issuesinthedevelopmentoflocationbasedgames |