‘Race the Wild’: Encountering Non-human Life Through the Gamification of Wildlife Movement
Digital technologies are becoming increasingly important in human engagements with the natural world. It has been suggested that digital games could contribute to the work of biodiversity conservation organisations, mediating human understanding of, and responses to, living nature. In this paper, we...
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| Main Authors: | Chris Sandbrook, Emma Tait, William M. Adams |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Wolters Kluwer Medknow Publications
2025-04-01
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| Series: | Conservation & Society |
| Subjects: | |
| Online Access: | https://journals.lww.com/10.4103/cs.cs_122_22 |
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