‘Race the Wild’: Encountering Non-human Life Through the Gamification of Wildlife Movement

Digital technologies are becoming increasingly important in human engagements with the natural world. It has been suggested that digital games could contribute to the work of biodiversity conservation organisations, mediating human understanding of, and responses to, living nature. In this paper, we...

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Bibliographic Details
Main Authors: Chris Sandbrook, Emma Tait, William M. Adams
Format: Article
Language:English
Published: Wolters Kluwer Medknow Publications 2025-04-01
Series:Conservation & Society
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Online Access:https://journals.lww.com/10.4103/cs.cs_122_22
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