Triskelion—In Pursuit of Proficiency Through Immersive Gameplay
As technology advances, interest in video games is extending to broader audiences. This makes gamification as a mechanism for improving educational outcomes increasingly attractive. This article reports on a study in which a 3D third-person video game was used to develop proficiency in spatial reaso...
Saved in:
Main Author: | |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2025-01-01
|
Series: | Information |
Subjects: | |
Online Access: | https://www.mdpi.com/2078-2489/16/1/28 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
_version_ | 1832588362672766976 |
---|---|
author | Victor Winter |
author_facet | Victor Winter |
author_sort | Victor Winter |
collection | DOAJ |
description | As technology advances, interest in video games is extending to broader audiences. This makes gamification as a mechanism for improving educational outcomes increasingly attractive. This article reports on a study in which a 3D third-person video game was used to develop proficiency in spatial reasoning abilities relating to symmetry. The video game, called Triskelion, interleaves elements of traditional gameplay with educational elements. Gameplay includes non-violent shooter elements, parkour, searching, and exploring. Educational elements include points, leaderboards, a theme, clear goals, feedback, and a group challenge in the form of a clan-based match. This composition of elements makes Triskelion unique in the genre of academic educational games. Our study compares one Triskelion match to a longer educational sequence consisting of a “practice test”, followed by engagement with a 3D digital experience called the Kessel Run. Analysis of the results using the Mann–Whitney U test revealed (<i>p</i> = 0.9297) that both pedagogical pathways yielded similar proficiency results. This suggests that Triskelion might create a learning environment more aligned with the characteristics of deliberate practice. |
format | Article |
id | doaj-art-a32d94c84710464186eabd497ed9eeab |
institution | Kabale University |
issn | 2078-2489 |
language | English |
publishDate | 2025-01-01 |
publisher | MDPI AG |
record_format | Article |
series | Information |
spelling | doaj-art-a32d94c84710464186eabd497ed9eeab2025-01-24T13:35:12ZengMDPI AGInformation2078-24892025-01-011612810.3390/info16010028Triskelion—In Pursuit of Proficiency Through Immersive GameplayVictor Winter0Department of Computer Science, Peter Kiewit Institute (PKI) 174C, University of Nebraska at Omaha, 1110 South 67th Street, Omaha, NE 68182, USAAs technology advances, interest in video games is extending to broader audiences. This makes gamification as a mechanism for improving educational outcomes increasingly attractive. This article reports on a study in which a 3D third-person video game was used to develop proficiency in spatial reasoning abilities relating to symmetry. The video game, called Triskelion, interleaves elements of traditional gameplay with educational elements. Gameplay includes non-violent shooter elements, parkour, searching, and exploring. Educational elements include points, leaderboards, a theme, clear goals, feedback, and a group challenge in the form of a clan-based match. This composition of elements makes Triskelion unique in the genre of academic educational games. Our study compares one Triskelion match to a longer educational sequence consisting of a “practice test”, followed by engagement with a 3D digital experience called the Kessel Run. Analysis of the results using the Mann–Whitney U test revealed (<i>p</i> = 0.9297) that both pedagogical pathways yielded similar proficiency results. This suggests that Triskelion might create a learning environment more aligned with the characteristics of deliberate practice.https://www.mdpi.com/2078-2489/16/1/28gamification3D video gamespatial abilitiesdeliberate practiceproficiency |
spellingShingle | Victor Winter Triskelion—In Pursuit of Proficiency Through Immersive Gameplay Information gamification 3D video game spatial abilities deliberate practice proficiency |
title | Triskelion—In Pursuit of Proficiency Through Immersive Gameplay |
title_full | Triskelion—In Pursuit of Proficiency Through Immersive Gameplay |
title_fullStr | Triskelion—In Pursuit of Proficiency Through Immersive Gameplay |
title_full_unstemmed | Triskelion—In Pursuit of Proficiency Through Immersive Gameplay |
title_short | Triskelion—In Pursuit of Proficiency Through Immersive Gameplay |
title_sort | triskelion in pursuit of proficiency through immersive gameplay |
topic | gamification 3D video game spatial abilities deliberate practice proficiency |
url | https://www.mdpi.com/2078-2489/16/1/28 |
work_keys_str_mv | AT victorwinter triskelioninpursuitofproficiencythroughimmersivegameplay |