Game On, Grades Up! Treasure Hunt Shows Gamified English Fuels Students’ Speaking Skill

The challenges in English language learning, particularly in improving students' speaking skills, remain an ongoing issue in education today. The integration of gamification, as applied through the Treasure Hunt game, has emerged as a promising approach to address this problem. This study aims...

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Main Authors: Lina Hasnawati, Andi Mariono, Fajar Arianto, Khusnul Khotimah
Format: Article
Language:English
Published: Universitas Cokroaminoto Palopo 2025-01-01
Series:Jurnal Studi Guru dan Pembelajaran
Subjects:
Online Access:https://e-journal.my.id/jsgp/article/view/5077
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author Lina Hasnawati
Andi Mariono
Fajar Arianto
Khusnul Khotimah
author_facet Lina Hasnawati
Andi Mariono
Fajar Arianto
Khusnul Khotimah
author_sort Lina Hasnawati
collection DOAJ
description The challenges in English language learning, particularly in improving students' speaking skills, remain an ongoing issue in education today. The integration of gamification, as applied through the Treasure Hunt game, has emerged as a promising approach to address this problem. This study aims to investigate the impact of the Treasure Hunt game as a gamified learning intervention on the speaking skills of sixth-grade students at the Indonesian School in Johor Bahru, Malaysia. Using a One-Group Pretest-Posttest design, this study involved 40 students who took pretest and posttest assessments to measure their speaking skills before and after the intervention. Data analysis was conducted using a paired t-test to examine significant differences between the pretest and posttest scores. The results showed a significant improvement in students' speaking skills, with the average score increasing from 58.95 in the pretest to 70.53 in the posttest. This gamification approach was found to be effective in enhancing students' fluency, accuracy, pronunciation, and intonation, as well as fostering their engagement and motivation in learning. These findings affirm the potential of gamification as an effective tool for improving speaking skills in English language learning and preparing students to face the challenges of an increasingly interconnected world. The study also recommends further research to explore the long-term impact of gamification and its application in broader educational contexts.
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publishDate 2025-01-01
publisher Universitas Cokroaminoto Palopo
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series Jurnal Studi Guru dan Pembelajaran
spelling doaj-art-a31d1673e90e493fa5cbfbbfcac3ea0f2025-01-31T07:44:48ZengUniversitas Cokroaminoto PalopoJurnal Studi Guru dan Pembelajaran2654-64772025-01-018110.30605/jsgp.8.1.2025.5077Game On, Grades Up! Treasure Hunt Shows Gamified English Fuels Students’ Speaking SkillLina Hasnawati0Andi Mariono1Fajar Arianto2Khusnul Khotimah3Universitas Negeri SurabayaUniversitas Negeri SurabayaUniversitas Negeri SurabayaUniversitas Negeri Surabaya The challenges in English language learning, particularly in improving students' speaking skills, remain an ongoing issue in education today. The integration of gamification, as applied through the Treasure Hunt game, has emerged as a promising approach to address this problem. This study aims to investigate the impact of the Treasure Hunt game as a gamified learning intervention on the speaking skills of sixth-grade students at the Indonesian School in Johor Bahru, Malaysia. Using a One-Group Pretest-Posttest design, this study involved 40 students who took pretest and posttest assessments to measure their speaking skills before and after the intervention. Data analysis was conducted using a paired t-test to examine significant differences between the pretest and posttest scores. The results showed a significant improvement in students' speaking skills, with the average score increasing from 58.95 in the pretest to 70.53 in the posttest. This gamification approach was found to be effective in enhancing students' fluency, accuracy, pronunciation, and intonation, as well as fostering their engagement and motivation in learning. These findings affirm the potential of gamification as an effective tool for improving speaking skills in English language learning and preparing students to face the challenges of an increasingly interconnected world. The study also recommends further research to explore the long-term impact of gamification and its application in broader educational contexts. https://e-journal.my.id/jsgp/article/view/5077GamificationEnglish Speaking SkillsTreasure Hunt GameLanguage LearningEducational Innovation
spellingShingle Lina Hasnawati
Andi Mariono
Fajar Arianto
Khusnul Khotimah
Game On, Grades Up! Treasure Hunt Shows Gamified English Fuels Students’ Speaking Skill
Jurnal Studi Guru dan Pembelajaran
Gamification
English Speaking Skills
Treasure Hunt Game
Language Learning
Educational Innovation
title Game On, Grades Up! Treasure Hunt Shows Gamified English Fuels Students’ Speaking Skill
title_full Game On, Grades Up! Treasure Hunt Shows Gamified English Fuels Students’ Speaking Skill
title_fullStr Game On, Grades Up! Treasure Hunt Shows Gamified English Fuels Students’ Speaking Skill
title_full_unstemmed Game On, Grades Up! Treasure Hunt Shows Gamified English Fuels Students’ Speaking Skill
title_short Game On, Grades Up! Treasure Hunt Shows Gamified English Fuels Students’ Speaking Skill
title_sort game on grades up treasure hunt shows gamified english fuels students speaking skill
topic Gamification
English Speaking Skills
Treasure Hunt Game
Language Learning
Educational Innovation
url https://e-journal.my.id/jsgp/article/view/5077
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AT andimariono gameongradesuptreasurehuntshowsgamifiedenglishfuelsstudentsspeakingskill
AT fajararianto gameongradesuptreasurehuntshowsgamifiedenglishfuelsstudentsspeakingskill
AT khusnulkhotimah gameongradesuptreasurehuntshowsgamifiedenglishfuelsstudentsspeakingskill