Innovative gamification strategies to improve student learning outcomes in vocational high schools
The purpose of this research is to develop gamification-based learning media operated through the Android platform and test its effectiveness on student learning outcomes. The research method used is the ADDIE model, which involves five stages: Analysis, Design, Development, Implementation, and Eval...
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Main Authors: | Muhammad Iqbal Faza, Ranu Iskandar, Rizqi Fitri Naryanto |
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Format: | Article |
Language: | Indonesian |
Published: |
Indonesian Institute for Counseling, Education and Therapy (IICET)
2024-09-01
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Series: | Jurnal Educatio: Jurnal Pendidikan Indonesia |
Subjects: | |
Online Access: | https://jurnal.iicet.org/index.php/j-edu/article/view/4639 |
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