Innovative gamification strategies to improve student learning outcomes in vocational high schools

The purpose of this research is to develop gamification-based learning media operated through the Android platform and test its effectiveness on student learning outcomes. The research method used is the ADDIE model, which involves five stages: Analysis, Design, Development, Implementation, and Eval...

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Bibliographic Details
Main Authors: Muhammad Iqbal Faza, Ranu Iskandar, Rizqi Fitri Naryanto
Format: Article
Language:Indonesian
Published: Indonesian Institute for Counseling, Education and Therapy (IICET) 2024-09-01
Series:Jurnal Educatio: Jurnal Pendidikan Indonesia
Subjects:
Online Access:https://jurnal.iicet.org/index.php/j-edu/article/view/4639
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