Developing 21st Century Chemistry Learning through Designing Digital Games

The purpose of this study is to investigate the effect of Malaysian Kimia (Chemistry) Digital Games (MyKimDG) module on students‟ achievement and motivation in chemistry as well as 21st century skills. Chemistry education in Malaysia should put greater emphasis on combination of cognitive, sociocult...

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Main Authors: Ah-Nam Lay, Kamisah Osman
Format: Article
Language:English
Published: Seyit Ahmet Kıray 2018-01-01
Series:Journal of Education in Science, Environment and Health
Subjects:
Online Access:https://jeseh.net/index.php/jeseh/article/view/132
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author Ah-Nam Lay
Kamisah Osman
author_facet Ah-Nam Lay
Kamisah Osman
author_sort Ah-Nam Lay
collection DOAJ
description The purpose of this study is to investigate the effect of Malaysian Kimia (Chemistry) Digital Games (MyKimDG) module on students‟ achievement and motivation in chemistry as well as 21st century skills. Chemistry education in Malaysia should put greater emphasis on combination of cognitive, sociocultural and motivational aspects to ensure that students are well-equipped with knowledge, skills and values relevant to the new global economy. Previous studies have reported that digital game-based learning (DGBL) provides opportunities for increasing students‟ motivation in learning while enhancing their academic achievement and 21st century skills. Based on the DGBL approach as well as constructivist-constructionist learning theories, MyKimDG was developed as a mechanism for achieving the desired goals. In this study, students were provided opportunities to take on the role of game designers, developing digital games while learning chemistry. This study employed quasi-experimental with non-equivalent control group pretest-posttest control group design. Subjects were composed of 138 secondary students. Results showed that the treatment group outperformed the control group in the chemistry achievement test. In addition, students‟ self-efficacy and high productivity scores improved significantly between pretest and posttest for treatment group. The findings imply that the inclusion of student as game designer approach in chemistry learning is able to help students develop an in-depth knowledge on chemistry and foster their 21st century skills as well as increase students‟ motivation in chemistry.
format Article
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issn 2149-214X
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publisher Seyit Ahmet Kıray
record_format Article
series Journal of Education in Science, Environment and Health
spelling doaj-art-99e0e008e42e4a5282ec6e1951bbfe8d2025-02-03T21:52:34ZengSeyit Ahmet KırayJournal of Education in Science, Environment and Health2149-214X2018-01-014153Developing 21st Century Chemistry Learning through Designing Digital GamesAh-Nam Lay0Kamisah Osman1Institute of Teacher Education - Sultan Abdul Halim CampusThe National University of MalaysiaThe purpose of this study is to investigate the effect of Malaysian Kimia (Chemistry) Digital Games (MyKimDG) module on students‟ achievement and motivation in chemistry as well as 21st century skills. Chemistry education in Malaysia should put greater emphasis on combination of cognitive, sociocultural and motivational aspects to ensure that students are well-equipped with knowledge, skills and values relevant to the new global economy. Previous studies have reported that digital game-based learning (DGBL) provides opportunities for increasing students‟ motivation in learning while enhancing their academic achievement and 21st century skills. Based on the DGBL approach as well as constructivist-constructionist learning theories, MyKimDG was developed as a mechanism for achieving the desired goals. In this study, students were provided opportunities to take on the role of game designers, developing digital games while learning chemistry. This study employed quasi-experimental with non-equivalent control group pretest-posttest control group design. Subjects were composed of 138 secondary students. Results showed that the treatment group outperformed the control group in the chemistry achievement test. In addition, students‟ self-efficacy and high productivity scores improved significantly between pretest and posttest for treatment group. The findings imply that the inclusion of student as game designer approach in chemistry learning is able to help students develop an in-depth knowledge on chemistry and foster their 21st century skills as well as increase students‟ motivation in chemistry.https://jeseh.net/index.php/jeseh/article/view/132Chemistry learningConstructionismDigital game-based learningLearning through designing
spellingShingle Ah-Nam Lay
Kamisah Osman
Developing 21st Century Chemistry Learning through Designing Digital Games
Journal of Education in Science, Environment and Health
Chemistry learning
Constructionism
Digital game-based learning
Learning through designing
title Developing 21st Century Chemistry Learning through Designing Digital Games
title_full Developing 21st Century Chemistry Learning through Designing Digital Games
title_fullStr Developing 21st Century Chemistry Learning through Designing Digital Games
title_full_unstemmed Developing 21st Century Chemistry Learning through Designing Digital Games
title_short Developing 21st Century Chemistry Learning through Designing Digital Games
title_sort developing 21st century chemistry learning through designing digital games
topic Chemistry learning
Constructionism
Digital game-based learning
Learning through designing
url https://jeseh.net/index.php/jeseh/article/view/132
work_keys_str_mv AT ahnamlay developing21stcenturychemistrylearningthroughdesigningdigitalgames
AT kamisahosman developing21stcenturychemistrylearningthroughdesigningdigitalgames