Ambient Games, Revealing a Route to a World Where Work is Play?
A novel way of playing games called ambient gaming is defined and described. Growing out of ideas in ambient music, ambient gaming is defined as “ignorable as it is interesting” after Brian Eno's description of ambient music. Ambient gaming is set in the context of existing games. Further, ambi...
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Format: | Article |
Language: | English |
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Wiley
2008-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2008/176056 |
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author | Mark Eyles Roger Eglin |
author_facet | Mark Eyles Roger Eglin |
author_sort | Mark Eyles |
collection | DOAJ |
description | A novel way of playing games called ambient gaming is defined and described. Growing out of ideas in ambient music, ambient gaming is defined as “ignorable as it is interesting” after Brian Eno's description of ambient music. Ambient gaming is set in the context of existing games. Further, ambient games are set in a technological context, showing that the technology enabling their development is now becoming available. The specification and implementation of an ambient game prototype, Ambient Quest, are described. Finally, future directions leading to work enhancing games are suggested. |
format | Article |
id | doaj-art-9864cb72f5e14eb7bd963595a548d9f1 |
institution | Kabale University |
issn | 1687-7047 1687-7055 |
language | English |
publishDate | 2008-01-01 |
publisher | Wiley |
record_format | Article |
series | International Journal of Computer Games Technology |
spelling | doaj-art-9864cb72f5e14eb7bd963595a548d9f12025-02-03T01:12:10ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552008-01-01200810.1155/2008/176056176056Ambient Games, Revealing a Route to a World Where Work is Play?Mark Eyles0Roger Eglin1Advanced Games Research Group, School of Creative Technologies, Universtiy of Portsmouth, Eldon Building, Advanced Games Research Group, School of Creative Technologies, Universtiy of Portsmouth, Eldon Building, A novel way of playing games called ambient gaming is defined and described. Growing out of ideas in ambient music, ambient gaming is defined as “ignorable as it is interesting” after Brian Eno's description of ambient music. Ambient gaming is set in the context of existing games. Further, ambient games are set in a technological context, showing that the technology enabling their development is now becoming available. The specification and implementation of an ambient game prototype, Ambient Quest, are described. Finally, future directions leading to work enhancing games are suggested.http://dx.doi.org/10.1155/2008/176056 |
spellingShingle | Mark Eyles Roger Eglin Ambient Games, Revealing a Route to a World Where Work is Play? International Journal of Computer Games Technology |
title | Ambient Games, Revealing a Route to a World Where Work is Play? |
title_full | Ambient Games, Revealing a Route to a World Where Work is Play? |
title_fullStr | Ambient Games, Revealing a Route to a World Where Work is Play? |
title_full_unstemmed | Ambient Games, Revealing a Route to a World Where Work is Play? |
title_short | Ambient Games, Revealing a Route to a World Where Work is Play? |
title_sort | ambient games revealing a route to a world where work is play |
url | http://dx.doi.org/10.1155/2008/176056 |
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