The Practice and Application of AR Games to Assist Children’s English Pronunciation Teaching

This paper conducts an in-depth study and analysis of the practice and application of teaching English pronunciation to children using AR (augmented reality) game assistance. The article analyzes the design of AR educational games based on the concept of learning behavior input, clarifies and determ...

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Main Authors: Liang Hu, Yuan Yuan, Qing Chen, Xiangying Kang, Yan Zhu
Format: Article
Language:English
Published: Wiley 2022-01-01
Series:Occupational Therapy International
Online Access:http://dx.doi.org/10.1155/2022/3966740
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author Liang Hu
Yuan Yuan
Qing Chen
Xiangying Kang
Yan Zhu
author_facet Liang Hu
Yuan Yuan
Qing Chen
Xiangying Kang
Yan Zhu
author_sort Liang Hu
collection DOAJ
description This paper conducts an in-depth study and analysis of the practice and application of teaching English pronunciation to children using AR (augmented reality) game assistance. The article analyzes the design of AR educational games based on the concept of learning behavior input, clarifies and determines the factors influencing students’ learning behavior input in AR gamified teaching environment, and proposes the design principles of AR educational games based on learning behavior input. By analyzing the characteristics of experiential learning and AR, the model of AR-based English experiential learning activities for elementary school is established. Based on certain demand analysis, the AR software that can be used for teaching pronunciation in elementary school English classrooms was designed and developed using Unity3D and 3ds Max software. The experimental method was used to compare and apply the software in the target school, and the students of elementary school X were selected as the experimental subjects. The data were analyzed with the help of SPSS and NVivo software, and the questionnaire was used to measure the “ease of use,” “usefulness,” and “satisfaction with the software.” The questionnaire was used to measure students’ acceptance of AR software in three dimensions: “ease of use,” “usefulness,” and “satisfaction with the software.”
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publishDate 2022-01-01
publisher Wiley
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series Occupational Therapy International
spelling doaj-art-94efdc948eb04c7dbee63fa5ffdd4c192025-02-03T01:07:05ZengWileyOccupational Therapy International1557-07032022-01-01202210.1155/2022/3966740The Practice and Application of AR Games to Assist Children’s English Pronunciation TeachingLiang Hu0Yuan Yuan1Qing Chen2Xiangying Kang3Yan Zhu4School of Foreign StudiesSchool of Foreign LanguagesSchool of Foreign StudiesSchool of Foreign StudiesSchool of Foreign LanguagesThis paper conducts an in-depth study and analysis of the practice and application of teaching English pronunciation to children using AR (augmented reality) game assistance. The article analyzes the design of AR educational games based on the concept of learning behavior input, clarifies and determines the factors influencing students’ learning behavior input in AR gamified teaching environment, and proposes the design principles of AR educational games based on learning behavior input. By analyzing the characteristics of experiential learning and AR, the model of AR-based English experiential learning activities for elementary school is established. Based on certain demand analysis, the AR software that can be used for teaching pronunciation in elementary school English classrooms was designed and developed using Unity3D and 3ds Max software. The experimental method was used to compare and apply the software in the target school, and the students of elementary school X were selected as the experimental subjects. The data were analyzed with the help of SPSS and NVivo software, and the questionnaire was used to measure the “ease of use,” “usefulness,” and “satisfaction with the software.” The questionnaire was used to measure students’ acceptance of AR software in three dimensions: “ease of use,” “usefulness,” and “satisfaction with the software.”http://dx.doi.org/10.1155/2022/3966740
spellingShingle Liang Hu
Yuan Yuan
Qing Chen
Xiangying Kang
Yan Zhu
The Practice and Application of AR Games to Assist Children’s English Pronunciation Teaching
Occupational Therapy International
title The Practice and Application of AR Games to Assist Children’s English Pronunciation Teaching
title_full The Practice and Application of AR Games to Assist Children’s English Pronunciation Teaching
title_fullStr The Practice and Application of AR Games to Assist Children’s English Pronunciation Teaching
title_full_unstemmed The Practice and Application of AR Games to Assist Children’s English Pronunciation Teaching
title_short The Practice and Application of AR Games to Assist Children’s English Pronunciation Teaching
title_sort practice and application of ar games to assist children s english pronunciation teaching
url http://dx.doi.org/10.1155/2022/3966740
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