The Effect of Gamification in Flipped Classroom on the Critical Thinking of Female Child Trainer Students in Yazd Technical and Vocational College
Purpose: The purpose of this study was to investigate the effect of gamification in a flipped classroom on the critical thinking of child trainer students in the female Technical and Vocational College in the city of Yazd during the COVID-19 pandemic.Methods: The study utilized a quasi-experimental...
Saved in:
Main Authors: | , , , |
---|---|
Format: | Article |
Language: | fas |
Published: |
University of Sistan and Baluchestan
2023-11-01
|
Series: | مطالعات روانشناسی تربیتی |
Subjects: | |
Online Access: | https://jeps.usb.ac.ir/article_8069_6d50dd8e325cd141d072c2583b43643e.pdf |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Be the first to leave a comment!