Augmented Reality Interfaces in Education Enhancing Learning Experiences Through Interactive Technologies
Augmented Reality (AR) In this step of education: make learning more accessible and enjoyable. This paper aims to explore the implications of AR interfaces for education, highlighting their potential applications for student engagement, knowledge retention, and individualized instruction. The combin...
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| Format: | Article |
| Language: | English |
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EDP Sciences
2025-01-01
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| Series: | ITM Web of Conferences |
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| Online Access: | https://www.itm-conferences.org/articles/itmconf/pdf/2025/07/itmconf_icsice2025_05006.pdf |
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| author | Endla Purushotham N Kirthiga Prasad J Laxmi P Chellammal C R Bharathi G Durgadevi |
| author_facet | Endla Purushotham N Kirthiga Prasad J Laxmi P Chellammal C R Bharathi G Durgadevi |
| author_sort | Endla Purushotham |
| collection | DOAJ |
| description | Augmented Reality (AR) In this step of education: make learning more accessible and enjoyable. This paper aims to explore the implications of AR interfaces for education, highlighting their potential applications for student engagement, knowledge retention, and individualized instruction. The combination of real-time interaction and gamification with spatial visualization enable AR to create active learning environments that can cater to diverse preferences of cognition (Akçayır & Akçayır, 2016). Together, these recent studies (2020–2024) compile a literature review, presenting collective evidence for utility across a wide range of disciplines including STEM education, medical training, and collaborative learning environments, and beyond. This technological development has been underlined by factors such as improved motivation among students, better test scores, and practical experiential learning, illustrating the transformative nature of AR in contemporary education. The research also highlights challenges around technological limitations and cost barriers and recommends solutions for scalable AR integration in classrooms. The work herein will help provide a foundation to build off for future research, curriculum, and practical AR applications across educational institutions internationally. |
| format | Article |
| id | doaj-art-92715075a2ae4e12bd4f4e7d1a0e03e2 |
| institution | DOAJ |
| issn | 2271-2097 |
| language | English |
| publishDate | 2025-01-01 |
| publisher | EDP Sciences |
| record_format | Article |
| series | ITM Web of Conferences |
| spelling | doaj-art-92715075a2ae4e12bd4f4e7d1a0e03e22025-08-20T03:04:30ZengEDP SciencesITM Web of Conferences2271-20972025-01-01760500610.1051/itmconf/20257605006itmconf_icsice2025_05006Augmented Reality Interfaces in Education Enhancing Learning Experiences Through Interactive TechnologiesEndla Purushotham0N Kirthiga1Prasad J Laxmi2P Chellammal3C R Bharathi4G Durgadevi5Department of Physics, School of Sciences and Humanities, SR UniversityAssistant Professor, Department of Computer Science and Engineering, Kalasalingam Academy of Research and EducationAssistant Professor, Department of Mechanical Engineering, MLR Institute of TechnologyProfessor, Department of CSE, J.J.College of Engineering and TechnologyProfessor, Department of Electronics and Communication, Vel Tech Rangarajan Dr Sagunthala R&D Institute of Science and TechnologyProfessor, Department of ECE, New Prince Shri Bhavani College of Engineering and TechnologyAugmented Reality (AR) In this step of education: make learning more accessible and enjoyable. This paper aims to explore the implications of AR interfaces for education, highlighting their potential applications for student engagement, knowledge retention, and individualized instruction. The combination of real-time interaction and gamification with spatial visualization enable AR to create active learning environments that can cater to diverse preferences of cognition (Akçayır & Akçayır, 2016). Together, these recent studies (2020–2024) compile a literature review, presenting collective evidence for utility across a wide range of disciplines including STEM education, medical training, and collaborative learning environments, and beyond. This technological development has been underlined by factors such as improved motivation among students, better test scores, and practical experiential learning, illustrating the transformative nature of AR in contemporary education. The research also highlights challenges around technological limitations and cost barriers and recommends solutions for scalable AR integration in classrooms. The work herein will help provide a foundation to build off for future research, curriculum, and practical AR applications across educational institutions internationally.https://www.itm-conferences.org/articles/itmconf/pdf/2025/07/itmconf_icsice2025_05006.pdfaugmented reality (ar)educational technologyinteractive learninggamificationknowledge retentionstudent engagementstem educationpersonalized learningimmersive technologiesdigital classrooms |
| spellingShingle | Endla Purushotham N Kirthiga Prasad J Laxmi P Chellammal C R Bharathi G Durgadevi Augmented Reality Interfaces in Education Enhancing Learning Experiences Through Interactive Technologies ITM Web of Conferences augmented reality (ar) educational technology interactive learning gamification knowledge retention student engagement stem education personalized learning immersive technologies digital classrooms |
| title | Augmented Reality Interfaces in Education Enhancing Learning Experiences Through Interactive Technologies |
| title_full | Augmented Reality Interfaces in Education Enhancing Learning Experiences Through Interactive Technologies |
| title_fullStr | Augmented Reality Interfaces in Education Enhancing Learning Experiences Through Interactive Technologies |
| title_full_unstemmed | Augmented Reality Interfaces in Education Enhancing Learning Experiences Through Interactive Technologies |
| title_short | Augmented Reality Interfaces in Education Enhancing Learning Experiences Through Interactive Technologies |
| title_sort | augmented reality interfaces in education enhancing learning experiences through interactive technologies |
| topic | augmented reality (ar) educational technology interactive learning gamification knowledge retention student engagement stem education personalized learning immersive technologies digital classrooms |
| url | https://www.itm-conferences.org/articles/itmconf/pdf/2025/07/itmconf_icsice2025_05006.pdf |
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