Exploring Virtual Reality and Exercise Simulator Interventions in Patients With Attention Deficit Hyperactivity Disorder: Comprehensive Literature Review
BackgroundThis review explores virtual reality (VR) and exercise simulator–based interventions for individuals with attention-deficit/hyperactivity disorder (ADHD). Past research indicates that both VR and simulator-based interventions enhance cognitive functions, such as exe...
Saved in:
Main Authors: | , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
JMIR Publications
2025-01-01
|
Series: | JMIR Serious Games |
Online Access: | https://games.jmir.org/2025/1/e57297 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
_version_ | 1832582526178164736 |
---|---|
author | Gurdeep Sarai Prem Prakash Jayaraman Oren Tirosh Nilmini Wickramasinghe |
author_facet | Gurdeep Sarai Prem Prakash Jayaraman Oren Tirosh Nilmini Wickramasinghe |
author_sort | Gurdeep Sarai |
collection | DOAJ |
description |
BackgroundThis review explores virtual reality (VR) and exercise simulator–based interventions for individuals with attention-deficit/hyperactivity disorder (ADHD). Past research indicates that both VR and simulator-based interventions enhance cognitive functions, such as executive function and memory, though their impacts on attention vary.
ObjectiveThis study aimed to contribute to the ongoing scientific discourse on integrating technology-driven interventions into the management and evaluation of ADHD. It specifically seeks to consolidate findings on how VR and exercise simulators may support individuals with ADHD, acknowledging associated challenges and implications inherent in both technological approaches.
MethodsThis research looks at existing literature to examine the potential efficacy of VR and exercise simulator–based interventions for individuals with ADHD. It evaluates the capacity of these interventions to address specific challenges along with an emphasis on the adjustments for accommodating unique user behaviors. Additionally, it underscores the limited exploration of user perceptions of exercise simulator–based interventions and the undervalued role of motor function in both ADHD assessment and symptom management.
ResultsThe findings of this scoping review reveal that, while these interventions enhance user motivation and enjoyment, certain challenges resist modification through technology. Furthermore, this study explores the intricate complexities involved in customizing these technologies to accommodate the diverse aspects of user behavior and highlights the potential limitations in the use of VR.
ConclusionsThis scoping review contributes to the ongoing research on enhancing interventions to support individuals with ADHD. It advocates for participant-centric approaches that aim to optimize both cognitive and motor outcomes while prioritizing the enhancement of user experiences. This study emphasizes the need for a comprehensive approach to interventions, recognizing the relationship between cognitive and motor abilities, and calls for improving technological interventions to address the varied needs of individuals with ADHD. |
format | Article |
id | doaj-art-925a7a9675194001af5a701576a1639b |
institution | Kabale University |
issn | 2291-9279 |
language | English |
publishDate | 2025-01-01 |
publisher | JMIR Publications |
record_format | Article |
series | JMIR Serious Games |
spelling | doaj-art-925a7a9675194001af5a701576a1639b2025-01-29T15:45:56ZengJMIR PublicationsJMIR Serious Games2291-92792025-01-0113e5729710.2196/57297Exploring Virtual Reality and Exercise Simulator Interventions in Patients With Attention Deficit Hyperactivity Disorder: Comprehensive Literature ReviewGurdeep Saraihttps://orcid.org/0009-0005-5555-3045Prem Prakash Jayaramanhttps://orcid.org/0000-0003-4500-3443Oren Tiroshhttps://orcid.org/0000-0002-2281-6399Nilmini Wickramasinghehttps://orcid.org/0000-0002-1314-8843 BackgroundThis review explores virtual reality (VR) and exercise simulator–based interventions for individuals with attention-deficit/hyperactivity disorder (ADHD). Past research indicates that both VR and simulator-based interventions enhance cognitive functions, such as executive function and memory, though their impacts on attention vary. ObjectiveThis study aimed to contribute to the ongoing scientific discourse on integrating technology-driven interventions into the management and evaluation of ADHD. It specifically seeks to consolidate findings on how VR and exercise simulators may support individuals with ADHD, acknowledging associated challenges and implications inherent in both technological approaches. MethodsThis research looks at existing literature to examine the potential efficacy of VR and exercise simulator–based interventions for individuals with ADHD. It evaluates the capacity of these interventions to address specific challenges along with an emphasis on the adjustments for accommodating unique user behaviors. Additionally, it underscores the limited exploration of user perceptions of exercise simulator–based interventions and the undervalued role of motor function in both ADHD assessment and symptom management. ResultsThe findings of this scoping review reveal that, while these interventions enhance user motivation and enjoyment, certain challenges resist modification through technology. Furthermore, this study explores the intricate complexities involved in customizing these technologies to accommodate the diverse aspects of user behavior and highlights the potential limitations in the use of VR. ConclusionsThis scoping review contributes to the ongoing research on enhancing interventions to support individuals with ADHD. It advocates for participant-centric approaches that aim to optimize both cognitive and motor outcomes while prioritizing the enhancement of user experiences. This study emphasizes the need for a comprehensive approach to interventions, recognizing the relationship between cognitive and motor abilities, and calls for improving technological interventions to address the varied needs of individuals with ADHD.https://games.jmir.org/2025/1/e57297 |
spellingShingle | Gurdeep Sarai Prem Prakash Jayaraman Oren Tirosh Nilmini Wickramasinghe Exploring Virtual Reality and Exercise Simulator Interventions in Patients With Attention Deficit Hyperactivity Disorder: Comprehensive Literature Review JMIR Serious Games |
title | Exploring Virtual Reality and Exercise Simulator Interventions in Patients With Attention Deficit Hyperactivity Disorder: Comprehensive Literature Review |
title_full | Exploring Virtual Reality and Exercise Simulator Interventions in Patients With Attention Deficit Hyperactivity Disorder: Comprehensive Literature Review |
title_fullStr | Exploring Virtual Reality and Exercise Simulator Interventions in Patients With Attention Deficit Hyperactivity Disorder: Comprehensive Literature Review |
title_full_unstemmed | Exploring Virtual Reality and Exercise Simulator Interventions in Patients With Attention Deficit Hyperactivity Disorder: Comprehensive Literature Review |
title_short | Exploring Virtual Reality and Exercise Simulator Interventions in Patients With Attention Deficit Hyperactivity Disorder: Comprehensive Literature Review |
title_sort | exploring virtual reality and exercise simulator interventions in patients with attention deficit hyperactivity disorder comprehensive literature review |
url | https://games.jmir.org/2025/1/e57297 |
work_keys_str_mv | AT gurdeepsarai exploringvirtualrealityandexercisesimulatorinterventionsinpatientswithattentiondeficithyperactivitydisordercomprehensiveliteraturereview AT premprakashjayaraman exploringvirtualrealityandexercisesimulatorinterventionsinpatientswithattentiondeficithyperactivitydisordercomprehensiveliteraturereview AT orentirosh exploringvirtualrealityandexercisesimulatorinterventionsinpatientswithattentiondeficithyperactivitydisordercomprehensiveliteraturereview AT nilminiwickramasinghe exploringvirtualrealityandexercisesimulatorinterventionsinpatientswithattentiondeficithyperactivitydisordercomprehensiveliteraturereview |