A Gamified mHealth App to Promote Physical Activity and Reduce Sedentary Behavior in Autistic Adults: Protocol for a Remotely Delivered Pilot Intervention Study
BackgroundResearch indicates that many autistic adults are insufficiently active and overly sedentary. There is limited evidence on effective strategies to increase physical activity (PA) and reduce sedentary behavior (SB) in this population. Gamified mobile health (mHealth)...
Saved in:
| Main Authors: | Daehyoung Lee, Lia McNulty, Swetha Kathiravan, Matthew Louis Mauriello, Vijay Vasudevan, Anjana Bhat, Iva Obrusnikova, Richard Suminski |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
JMIR Publications
2025-07-01
|
| Series: | JMIR Research Protocols |
| Online Access: | https://www.researchprotocols.org/2025/1/e71631 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
mHealth Apps for Dementia Caregivers: Systematic Examination of Mobile Apps
by: Ning Zou, et al.
Published: (2024-11-01) -
Improving Acceptability of mHealth Apps—The Use of the Technology Acceptance Model to Assess the Acceptability of mHealth Apps: Systematic Review
by: Ahmer Adnan, et al.
Published: (2025-05-01) -
mHealth intervention delivered in general practice to increase physical activity and reduce sedentary behaviour of patients with prediabetes and type 2 diabetes (ENERGISED): statistical analysis plan
by: Tomas Vetrovsky, et al.
Published: (2025-05-01) -
Gamified mHealth System for Evaluating Upper Limb Motor Performance in Children: Cross-Sectional Feasibility Study
by: Md Raihan Mia, et al.
Published: (2025-02-01) -
Editorial: mHealth and smartphone apps in patient follow-up
by: Uffe Kock Wiil
Published: (2025-07-01)