A Comparison of Behavior Cloning Methods in Developing Interactive Opposing-Force Agents

Modern modeling and simulation environments, such as commercial games or military training systems, frequently demand interactive agents that exhibit realistic and responsive behavior in accordance with a predetermined specification, such as a storyboard or military tactics document. Traditional met...

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Bibliographic Details
Main Authors: Logan Lebanoff, Nicholas Paul, Christopher Ballinger, Patrick Sherry, Gavin Carpenter, Charles Newton
Format: Article
Language:English
Published: LibraryPress@UF 2023-05-01
Series:Proceedings of the International Florida Artificial Intelligence Research Society Conference
Subjects:
Online Access:https://journals.flvc.org/FLAIRS/article/view/133299
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