Comparision of Artificial Inteligence models used in computer games on the Unity platform

Comparative analysis of artificial intelligence (AI) models used in computer games encompasses various approaches and techniques employed to create intelligent agents within gaming environments. Contemporary computer games utilize advanced AI systems to provide a more realistic and demanding experi...

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Main Authors: Szymon Kacprzyk, Vladyslav Hutsenko
Format: Article
Language:English
Published: Lublin University of Technology 2024-12-01
Series:Journal of Computer Sciences Institute
Subjects:
Online Access:https://ph.pollub.pl/index.php/jcsi/article/view/6471
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author Szymon Kacprzyk
Vladyslav Hutsenko
author_facet Szymon Kacprzyk
Vladyslav Hutsenko
author_sort Szymon Kacprzyk
collection DOAJ
description Comparative analysis of artificial intelligence (AI) models used in computer games encompasses various approaches and techniques employed to create intelligent agents within gaming environments. Contemporary computer games utilize advanced AI systems to provide a more realistic and demanding experience for players. Three models were compared: Finite State Machine, AI Utility, and GOAP. The aim was to examine their effectiveness and applications in the context of creating intelligent agents in gaming environments. Modern games increasingly employ sophisticated AI models to ensure player immersion and maintain realism. During the research, each model was implemented, and the obtained results were subjected to detailed analysis.
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institution Kabale University
issn 2544-0764
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publisher Lublin University of Technology
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series Journal of Computer Sciences Institute
spelling doaj-art-8abc45f04bb3430fb4405a0a6eea31b92025-02-02T17:59:45ZengLublin University of TechnologyJournal of Computer Sciences Institute2544-07642024-12-013310.35784/jcsi.6471Comparision of Artificial Inteligence models used in computer games on the Unity platformSzymon Kacprzyk0Vladyslav Hutsenko1Department of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 LublinDepartment of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin Comparative analysis of artificial intelligence (AI) models used in computer games encompasses various approaches and techniques employed to create intelligent agents within gaming environments. Contemporary computer games utilize advanced AI systems to provide a more realistic and demanding experience for players. Three models were compared: Finite State Machine, AI Utility, and GOAP. The aim was to examine their effectiveness and applications in the context of creating intelligent agents in gaming environments. Modern games increasingly employ sophisticated AI models to ensure player immersion and maintain realism. During the research, each model was implemented, and the obtained results were subjected to detailed analysis. https://ph.pollub.pl/index.php/jcsi/article/view/6471artificial intelligenceState MachineGOAP AI Utility
spellingShingle Szymon Kacprzyk
Vladyslav Hutsenko
Comparision of Artificial Inteligence models used in computer games on the Unity platform
Journal of Computer Sciences Institute
artificial intelligence
State Machine
GOAP
AI Utility
title Comparision of Artificial Inteligence models used in computer games on the Unity platform
title_full Comparision of Artificial Inteligence models used in computer games on the Unity platform
title_fullStr Comparision of Artificial Inteligence models used in computer games on the Unity platform
title_full_unstemmed Comparision of Artificial Inteligence models used in computer games on the Unity platform
title_short Comparision of Artificial Inteligence models used in computer games on the Unity platform
title_sort comparision of artificial inteligence models used in computer games on the unity platform
topic artificial intelligence
State Machine
GOAP
AI Utility
url https://ph.pollub.pl/index.php/jcsi/article/view/6471
work_keys_str_mv AT szymonkacprzyk comparisionofartificialinteligencemodelsusedincomputergamesontheunityplatform
AT vladyslavhutsenko comparisionofartificialinteligencemodelsusedincomputergamesontheunityplatform