Comparision of Artificial Inteligence models used in computer games on the Unity platform
Comparative analysis of artificial intelligence (AI) models used in computer games encompasses various approaches and techniques employed to create intelligent agents within gaming environments. Contemporary computer games utilize advanced AI systems to provide a more realistic and demanding experi...
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Language: | English |
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Lublin University of Technology
2024-12-01
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Series: | Journal of Computer Sciences Institute |
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Online Access: | https://ph.pollub.pl/index.php/jcsi/article/view/6471 |
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author | Szymon Kacprzyk Vladyslav Hutsenko |
author_facet | Szymon Kacprzyk Vladyslav Hutsenko |
author_sort | Szymon Kacprzyk |
collection | DOAJ |
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Comparative analysis of artificial intelligence (AI) models used in computer games encompasses various approaches and techniques employed to create intelligent agents within gaming environments. Contemporary computer games utilize advanced AI systems to provide a more realistic and demanding experience for players. Three models were compared: Finite State Machine, AI Utility, and GOAP. The aim was to examine their effectiveness and applications in the context of creating intelligent agents in gaming environments. Modern games increasingly employ sophisticated AI models to ensure player immersion and maintain realism. During the research, each model was implemented, and the obtained results were subjected to detailed analysis.
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format | Article |
id | doaj-art-8abc45f04bb3430fb4405a0a6eea31b9 |
institution | Kabale University |
issn | 2544-0764 |
language | English |
publishDate | 2024-12-01 |
publisher | Lublin University of Technology |
record_format | Article |
series | Journal of Computer Sciences Institute |
spelling | doaj-art-8abc45f04bb3430fb4405a0a6eea31b92025-02-02T17:59:45ZengLublin University of TechnologyJournal of Computer Sciences Institute2544-07642024-12-013310.35784/jcsi.6471Comparision of Artificial Inteligence models used in computer games on the Unity platformSzymon Kacprzyk0Vladyslav Hutsenko1Department of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 LublinDepartment of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin Comparative analysis of artificial intelligence (AI) models used in computer games encompasses various approaches and techniques employed to create intelligent agents within gaming environments. Contemporary computer games utilize advanced AI systems to provide a more realistic and demanding experience for players. Three models were compared: Finite State Machine, AI Utility, and GOAP. The aim was to examine their effectiveness and applications in the context of creating intelligent agents in gaming environments. Modern games increasingly employ sophisticated AI models to ensure player immersion and maintain realism. During the research, each model was implemented, and the obtained results were subjected to detailed analysis. https://ph.pollub.pl/index.php/jcsi/article/view/6471artificial intelligenceState MachineGOAP AI Utility |
spellingShingle | Szymon Kacprzyk Vladyslav Hutsenko Comparision of Artificial Inteligence models used in computer games on the Unity platform Journal of Computer Sciences Institute artificial intelligence State Machine GOAP AI Utility |
title | Comparision of Artificial Inteligence models used in computer games on the Unity platform |
title_full | Comparision of Artificial Inteligence models used in computer games on the Unity platform |
title_fullStr | Comparision of Artificial Inteligence models used in computer games on the Unity platform |
title_full_unstemmed | Comparision of Artificial Inteligence models used in computer games on the Unity platform |
title_short | Comparision of Artificial Inteligence models used in computer games on the Unity platform |
title_sort | comparision of artificial inteligence models used in computer games on the unity platform |
topic | artificial intelligence State Machine GOAP AI Utility |
url | https://ph.pollub.pl/index.php/jcsi/article/view/6471 |
work_keys_str_mv | AT szymonkacprzyk comparisionofartificialinteligencemodelsusedincomputergamesontheunityplatform AT vladyslavhutsenko comparisionofartificialinteligencemodelsusedincomputergamesontheunityplatform |