Comparision of Artificial Inteligence models used in computer games on the Unity platform

Comparative analysis of artificial intelligence (AI) models used in computer games encompasses various approaches and techniques employed to create intelligent agents within gaming environments. Contemporary computer games utilize advanced AI systems to provide a more realistic and demanding experi...

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Bibliographic Details
Main Authors: Szymon Kacprzyk, Vladyslav Hutsenko
Format: Article
Language:English
Published: Lublin University of Technology 2024-12-01
Series:Journal of Computer Sciences Institute
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Online Access:https://ph.pollub.pl/index.php/jcsi/article/view/6471
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Summary:Comparative analysis of artificial intelligence (AI) models used in computer games encompasses various approaches and techniques employed to create intelligent agents within gaming environments. Contemporary computer games utilize advanced AI systems to provide a more realistic and demanding experience for players. Three models were compared: Finite State Machine, AI Utility, and GOAP. The aim was to examine their effectiveness and applications in the context of creating intelligent agents in gaming environments. Modern games increasingly employ sophisticated AI models to ensure player immersion and maintain realism. During the research, each model was implemented, and the obtained results were subjected to detailed analysis.
ISSN:2544-0764