Do Motion Controllers Make Action Video Games Less Sedentary? A Randomized Experiment
Sports- and fitness-themed video games using motion controllers have been found to produce physical activity. It is possible that motion controllers may also enhance energy expenditure when applied to more sedentary games such as action games. Young adults (N = 100) were randomized to play three gam...
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Format: | Article |
Language: | English |
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Wiley
2012-01-01
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Series: | Journal of Obesity |
Online Access: | http://dx.doi.org/10.1155/2012/852147 |
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author | Elizabeth J. Lyons Deborah F. Tate Dianne S. Ward Kurt M. Ribisl J. Michael Bowling Sriram Kalyanaraman |
author_facet | Elizabeth J. Lyons Deborah F. Tate Dianne S. Ward Kurt M. Ribisl J. Michael Bowling Sriram Kalyanaraman |
author_sort | Elizabeth J. Lyons |
collection | DOAJ |
description | Sports- and fitness-themed video games using motion controllers have been found to produce physical activity. It is possible that motion controllers may also enhance energy expenditure when applied to more sedentary games such as action games. Young adults (N = 100) were randomized to play three games using either motion-based or traditional controllers. No main effect was found for controller or game pair (P > .12). An interaction was found such that in one pair, motion control (mean [SD] 0.96 [0.20] kcal ⋅ kg-1 ⋅ hr-1) produced 0.10 kcal ⋅ kg-1 ⋅ hr-1 (95% confidence interval 0.03 to 0.17) greater energy expenditure than traditional control (0.86 [0.17] kcal ⋅ kg-1 ⋅ hr-1, P = .048). All games were sedentary. As currently implemented, motion control is unlikely to produce moderate intensity physical activity in action games. However, some games produce small but significant increases in energy expenditure, which may benefit health by decreasing sedentary behavior. |
format | Article |
id | doaj-art-8a000d1b2e6740ada4bcf2bb01093b00 |
institution | Kabale University |
issn | 2090-0708 2090-0716 |
language | English |
publishDate | 2012-01-01 |
publisher | Wiley |
record_format | Article |
series | Journal of Obesity |
spelling | doaj-art-8a000d1b2e6740ada4bcf2bb01093b002025-02-03T01:31:52ZengWileyJournal of Obesity2090-07082090-07162012-01-01201210.1155/2012/852147852147Do Motion Controllers Make Action Video Games Less Sedentary? A Randomized ExperimentElizabeth J. Lyons0Deborah F. Tate1Dianne S. Ward2Kurt M. Ribisl3J. Michael Bowling4Sriram Kalyanaraman5Department of Nutrition, The University of North Carolina at Chapel Hill, Chapel Hill, NC 27599-7461, USADepartment of Nutrition, The University of North Carolina at Chapel Hill, Chapel Hill, NC 27599-7461, USADepartment of Nutrition, The University of North Carolina at Chapel Hill, Chapel Hill, NC 27599-7461, USADepartment of Health Behavior and Health Education, The University of North Carolina at Chapel Hill, Chapel Hill, NC 27599-7440, USADepartment of Health Behavior and Health Education, The University of North Carolina at Chapel Hill, Chapel Hill, NC 27599-7440, USASchool of Journalism and Mass Communication, The University of North Carolina at Chapel Hill, Chapel Hill, NC 27599-3365, USASports- and fitness-themed video games using motion controllers have been found to produce physical activity. It is possible that motion controllers may also enhance energy expenditure when applied to more sedentary games such as action games. Young adults (N = 100) were randomized to play three games using either motion-based or traditional controllers. No main effect was found for controller or game pair (P > .12). An interaction was found such that in one pair, motion control (mean [SD] 0.96 [0.20] kcal ⋅ kg-1 ⋅ hr-1) produced 0.10 kcal ⋅ kg-1 ⋅ hr-1 (95% confidence interval 0.03 to 0.17) greater energy expenditure than traditional control (0.86 [0.17] kcal ⋅ kg-1 ⋅ hr-1, P = .048). All games were sedentary. As currently implemented, motion control is unlikely to produce moderate intensity physical activity in action games. However, some games produce small but significant increases in energy expenditure, which may benefit health by decreasing sedentary behavior.http://dx.doi.org/10.1155/2012/852147 |
spellingShingle | Elizabeth J. Lyons Deborah F. Tate Dianne S. Ward Kurt M. Ribisl J. Michael Bowling Sriram Kalyanaraman Do Motion Controllers Make Action Video Games Less Sedentary? A Randomized Experiment Journal of Obesity |
title | Do Motion Controllers Make Action Video Games Less Sedentary? A Randomized Experiment |
title_full | Do Motion Controllers Make Action Video Games Less Sedentary? A Randomized Experiment |
title_fullStr | Do Motion Controllers Make Action Video Games Less Sedentary? A Randomized Experiment |
title_full_unstemmed | Do Motion Controllers Make Action Video Games Less Sedentary? A Randomized Experiment |
title_short | Do Motion Controllers Make Action Video Games Less Sedentary? A Randomized Experiment |
title_sort | do motion controllers make action video games less sedentary a randomized experiment |
url | http://dx.doi.org/10.1155/2012/852147 |
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