Development of Serious Games as A Programming Learning Platform for Informatics Students

This study aims to develop DolananCoding, a programming learning platform based on serious games designed for informatics students. The research employed the waterfall software development methodology, encompassing requirements analysis, system design, implementation, testing, and dissemination. The...

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Main Authors: Noven Indra Prasetya, Shofiya Syidada, Lestari Retnawati
Format: Article
Language:English
Published: Universitas Pendidikan Mandalika, Fakultas Ilmu Pendidikan dan Psikologi 2025-01-01
Series:Jurnal Paedagogy
Subjects:
Online Access:https://e-journal.undikma.ac.id/index.php/pedagogy/article/view/12915
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author Noven Indra Prasetya
Shofiya Syidada
Lestari Retnawati
author_facet Noven Indra Prasetya
Shofiya Syidada
Lestari Retnawati
author_sort Noven Indra Prasetya
collection DOAJ
description This study aims to develop DolananCoding, a programming learning platform based on serious games designed for informatics students. The research employed the waterfall software development methodology, encompassing requirements analysis, system design, implementation, testing, and dissemination. The study participants consisted of second- and fourth-semester students from the Department of Informatics at Universitas Wijaya Kusuma Surabaya, totaling 264 students. The research instrument used is the end-user computing satisfaction (EUCS) questionnaire with a 5-point Likert scale to evaluate user satisfaction with the platform. Data analysis was conducted using descriptive statistics to assess user satisfaction across five dimensions: accuracy, ease of use, content, timeliness and format. The results indicated that the DolananCoding platform was validated and has received positive responses from students, achieving a user satisfaction score of 4.3 out of 5.0. This platform is expected to enhance students' motivation and engagement in programming learning while equipping them with the programming skills required to compete in the professional job market.
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institution Kabale University
issn 2355-7761
2722-4627
language English
publishDate 2025-01-01
publisher Universitas Pendidikan Mandalika, Fakultas Ilmu Pendidikan dan Psikologi
record_format Article
series Jurnal Paedagogy
spelling doaj-art-86c4645a6bb64f94bd1aee9d9c94da2e2025-01-21T02:49:21ZengUniversitas Pendidikan Mandalika, Fakultas Ilmu Pendidikan dan PsikologiJurnal Paedagogy2355-77612722-46272025-01-01121122210.33394/jp.v12i1.129156285Development of Serious Games as A Programming Learning Platform for Informatics StudentsNoven Indra Prasetya0Shofiya Syidada1Lestari Retnawati2Universitas Wijaya Kusuma SurabayaUniversitas Wijaya Kusuma SurabayaUniversitas Wijaya Kusuma SurabayaThis study aims to develop DolananCoding, a programming learning platform based on serious games designed for informatics students. The research employed the waterfall software development methodology, encompassing requirements analysis, system design, implementation, testing, and dissemination. The study participants consisted of second- and fourth-semester students from the Department of Informatics at Universitas Wijaya Kusuma Surabaya, totaling 264 students. The research instrument used is the end-user computing satisfaction (EUCS) questionnaire with a 5-point Likert scale to evaluate user satisfaction with the platform. Data analysis was conducted using descriptive statistics to assess user satisfaction across five dimensions: accuracy, ease of use, content, timeliness and format. The results indicated that the DolananCoding platform was validated and has received positive responses from students, achieving a user satisfaction score of 4.3 out of 5.0. This platform is expected to enhance students' motivation and engagement in programming learning while equipping them with the programming skills required to compete in the professional job market.https://e-journal.undikma.ac.id/index.php/pedagogy/article/view/12915serious gamegame-based learningprogramming learninglearning platformprogramming.
spellingShingle Noven Indra Prasetya
Shofiya Syidada
Lestari Retnawati
Development of Serious Games as A Programming Learning Platform for Informatics Students
Jurnal Paedagogy
serious game
game-based learning
programming learning
learning platform
programming.
title Development of Serious Games as A Programming Learning Platform for Informatics Students
title_full Development of Serious Games as A Programming Learning Platform for Informatics Students
title_fullStr Development of Serious Games as A Programming Learning Platform for Informatics Students
title_full_unstemmed Development of Serious Games as A Programming Learning Platform for Informatics Students
title_short Development of Serious Games as A Programming Learning Platform for Informatics Students
title_sort development of serious games as a programming learning platform for informatics students
topic serious game
game-based learning
programming learning
learning platform
programming.
url https://e-journal.undikma.ac.id/index.php/pedagogy/article/view/12915
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AT shofiyasyidada developmentofseriousgamesasaprogramminglearningplatformforinformaticsstudents
AT lestariretnawati developmentofseriousgamesasaprogramminglearningplatformforinformaticsstudents